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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-17 03:25:24 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-17 03:25:24 +0000 |
commit | 8c848e22dff838d41c5bf7c76941cd4c4d706792 (patch) | |
tree | f0b98190f9405f9b5a73601191b57d8ee8a45399 /crawl-ref/source/religion.cc | |
parent | 85d5c3d37733e879681a47ad5042e913f74205b1 (diff) | |
download | crawl-ref-8c848e22dff838d41c5bf7c76941cd4c4d706792.tar.gz crawl-ref-8c848e22dff838d41c5bf7c76941cd4c4d706792.zip |
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5909 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.cc')
-rw-r--r-- | crawl-ref/source/religion.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index 507ee1ce9a..81b61ef49f 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -4090,7 +4090,7 @@ static bool _holy_beings_on_level_attitude_change() { bool success = false; - for ( int i = 0; i < MAX_MONSTERS; ++i ) + for (int i = 0; i < MAX_MONSTERS; ++i) { monsters *monster = &menv[i]; if (monster->alive() @@ -4140,7 +4140,7 @@ static bool _evil_beings_on_level_attitude_change() { bool success = false; - for ( int i = 0; i < MAX_MONSTERS; ++i ) + for (int i = 0; i < MAX_MONSTERS; ++i) { monsters *monster = &menv[i]; if (monster->alive() @@ -4179,7 +4179,7 @@ static bool _chaotic_beings_on_level_attitude_change() { bool success = false; - for ( int i = 0; i < MAX_MONSTERS; ++i ) + for (int i = 0; i < MAX_MONSTERS; ++i) { monsters *monster = &menv[i]; if (monster->alive() @@ -4192,8 +4192,8 @@ static bool _chaotic_beings_on_level_attitude_change() static_cast<int>(you.where_are_you)); #endif - // If you worship Zin, you make all non-hostile chaotic - // beings hostile. + // If you worship Zin, you make all friendly and good neutral + // chaotic beings hostile. if (is_lawful_god(you.religion) && mons_wont_attack(monster)) { monster->attitude = ATT_HOSTILE; @@ -4218,7 +4218,7 @@ static bool _magic_users_on_level_attitude_change() { bool success = false; - for ( int i = 0; i < MAX_MONSTERS; ++i ) + for (int i = 0; i < MAX_MONSTERS; ++i) { monsters *monster = &menv[i]; if (monster->alive() @@ -4231,8 +4231,8 @@ static bool _magic_users_on_level_attitude_change() static_cast<int>(you.where_are_you)); #endif - // If you worship Trog, you make all non-hostile magic users - // hostile. + // If you worship Trog, you make all friendly and good neutral + // magic users hostile. if (you.religion == GOD_TROG && mons_wont_attack(monster)) { monster->attitude = ATT_HOSTILE; |