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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-29 12:09:38 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-29 12:09:38 +0000
commit106be90c4c9f66ab5926836035c7089eacdc8952 (patch)
treef9d2f1d85fc80624d3ba042cf64fdf083944861c /crawl-ref/source/religion.h
parent86642a73ff3663f40263f20a1a8d2eb1464db071 (diff)
downloadcrawl-ref-106be90c4c9f66ab5926836035c7089eacdc8952.tar.gz
crawl-ref-106be90c4c9f66ab5926836035c7089eacdc8952.zip
Beogh conversion fix. If a Beoghite wakes an orc by hitting
it, it can still join you but with the emergency messages ("I surrender" etc. rather than the happy versions). It's still not perfect but hopefully makes a bit more sense. My solution might be a bit crude. I enforce calling of beogh_follower_convert after a monster has been woken by a hit or bolt by the player. Hmmm... I might have forgotten ranged combat, need to check that. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3@2658 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r--crawl-ref/source/religion.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index d24a77751e..7b2d8e7b03 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -50,7 +50,7 @@ const char *describe_xom_favour();
bool beogh_water_walk();
void beogh_idol_revenge();
-void beogh_convert_orc(monsters *orc);
+void beogh_convert_orc(monsters *orc, bool emergency);
bool ely_destroy_weapons();
bool trog_burn_books();
bool tso_stab_safe_monster(const actor *act);