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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-28 23:09:17 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-28 23:09:17 +0000
commit6227494d3fee44608ba466d38a4e893e25a7d634 (patch)
tree8c82bc0d3501baf89ac790200b30b58557cbe759 /crawl-ref/source/religion.h
parente515471c2e027d2f1bd06e7b4cde7e8983949fcb (diff)
downloadcrawl-ref-6227494d3fee44608ba466d38a4e893e25a7d634.tar.gz
crawl-ref-6227494d3fee44608ba466d38a4e893e25a7d634.zip
Add the beginnings of TSO follower blessings. Assume that followers are
any living friendly or charmed monsters. Deliberately don't check for evil or unholy status; that should help shake out cases where you can get them. Currently, only do blessings on followers that kill evil monsters 1/3 of the time, instead of gaining power as they normally would. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3923 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r--crawl-ref/source/religion.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index d4bcddece5..6c99a2ec3b 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -74,6 +74,7 @@ bool tso_stab_safe_monster(const actor *act);
void bless_follower(god_type god,
bool (*suitable)(const monsters* mon),
monsters* follower = NULL);
+bool is_tso_follower(const monsters* mon);
bool is_orcish_follower(const monsters* mon);
bool god_hates_attacking_friend(god_type god, const actor *fr);