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authorAdam Borowski <kilobyte@angband.pl>2011-06-29 10:34:42 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-06-29 21:48:59 +0200
commit26d9367116b328c58ae1d0c7f386aeb1f8f4b99d (patch)
treef284fdb43481d742836ab68e9f667be06c49bcbe /crawl-ref/source/religion.h
parent06f58a876645feb08fdb852cfaf41f2031e74740 (diff)
downloadcrawl-ref-26d9367116b328c58ae1d0c7f386aeb1f8f4b99d.tar.gz
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#ifdef away the Okawaru piety experiment, don't spam.
These changes are not for 0.9. The version inside the #ifdefs is the one that merely reduces rather than removes gains for weak monsters, too -- almost surely not what we want. I put it there to investigate why piety gain on the first few levels is so low. Data already gathered on CDO from real games should help adjust that.
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r--crawl-ref/source/religion.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index c27e50744a..95adb97285 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -47,7 +47,6 @@ void excommunication(god_type new_god = GOD_NO_GOD);
void gain_piety(int pgn, int denominator = 1,
bool force = false, bool should_scale_piety = true);
-void okawaru_gain_piety(int pgn, int denominator = 1);
void dock_piety(int pietyloss, int penance);
void god_speaks(god_type god, const char *mesg);
void lose_piety(int pgn);