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author | Adam Borowski <kilobyte@angband.pl> | 2011-06-29 10:34:42 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-06-29 21:48:59 +0200 |
commit | 26d9367116b328c58ae1d0c7f386aeb1f8f4b99d (patch) | |
tree | f284fdb43481d742836ab68e9f667be06c49bcbe /crawl-ref/source/religion.h | |
parent | 06f58a876645feb08fdb852cfaf41f2031e74740 (diff) | |
download | crawl-ref-26d9367116b328c58ae1d0c7f386aeb1f8f4b99d.tar.gz crawl-ref-26d9367116b328c58ae1d0c7f386aeb1f8f4b99d.zip |
#ifdef away the Okawaru piety experiment, don't spam.
These changes are not for 0.9.
The version inside the #ifdefs is the one that merely reduces rather than
removes gains for weak monsters, too -- almost surely not what we want.
I put it there to investigate why piety gain on the first few levels is so
low. Data already gathered on CDO from real games should help adjust that.
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r-- | crawl-ref/source/religion.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h index c27e50744a..95adb97285 100644 --- a/crawl-ref/source/religion.h +++ b/crawl-ref/source/religion.h @@ -47,7 +47,6 @@ void excommunication(god_type new_god = GOD_NO_GOD); void gain_piety(int pgn, int denominator = 1, bool force = false, bool should_scale_piety = true); -void okawaru_gain_piety(int pgn, int denominator = 1); void dock_piety(int pietyloss, int penance); void god_speaks(god_type god, const char *mesg); void lose_piety(int pgn); |