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authorldierk <lothar.dierkes@googlemail.com>2012-02-21 11:07:58 +0100
committerChris Campbell <chriscampbell89@gmail.com>2012-04-03 17:42:47 +0100
commit2746758bcaa05d6c8177d0559c806ab6bd71d646 (patch)
tree0b04dfe3fad66d5ef225dd54ead184fe1e214235 /crawl-ref/source/religion.h
parentc610c3b941bdd8214a83c814cb7412b34e3b5940 (diff)
downloadcrawl-ref-2746758bcaa05d6c8177d0559c806ab6bd71d646.tar.gz
crawl-ref-2746758bcaa05d6c8177d0559c806ab6bd71d646.zip
vehumet implemented with a duration and a slightly better spell choosing algorithm. still no saving, and a lot of other // TODO: 's
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r--crawl-ref/source/religion.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index e122d42d67..e7a3ccd6e1 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -92,6 +92,10 @@ bool bless_follower(monster* follower = NULL,
bool (*suitable)(const monster* mon) = is_follower,
bool force = false);
+//vehumet gift interface
+bool vehumet_is_currently_gifting();
+void vehumet_gift_callback(bool accepted);
+//
bool god_hates_attacking_friend(god_type god, const actor *fr);
bool god_hates_attacking_friend(god_type god, monster_type species);
bool god_likes_item(god_type god, const item_def& item);