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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2011-05-28 14:24:59 -0500 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2011-05-28 15:29:43 -0500 |
commit | 90de47b84130d7ed4c354fdc25ff603810c55639 (patch) | |
tree | b25e155e2c65ffc15c4941b4ca543f0fe985b3e3 /crawl-ref/source/religion.h | |
parent | 9794251b0211a14ac50deda96dc7e62ac3623f08 (diff) | |
download | crawl-ref-90de47b84130d7ed4c354fdc25ff603810c55639.tar.gz crawl-ref-90de47b84130d7ed4c354fdc25ff603810c55639.zip |
Add wrapper functions for random gods and altars.
This simplifies checks for them. Also, these have parameters indicating
whether no god/altar is an acceptable return value, as control over that
is useful.
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r-- | crawl-ref/source/religion.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h index a00ab1bb64..7698072569 100644 --- a/crawl-ref/source/religion.h +++ b/crawl-ref/source/religion.h @@ -27,6 +27,9 @@ bool is_chaotic_god(god_type god); // Returns true if the god is not present in the current game. This is // orthogonal to whether the player can worship the god in question. bool is_unavailable_god(god_type god); + +god_type random_god(bool disallow_no_god = false); + void simple_god_message(const char *event, god_type which_deity = you.religion); int piety_breakpoint(int i); std::string god_name(god_type which_god, bool long_name = false); |