summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/religion.h
diff options
context:
space:
mode:
authorChris Campbell <chriscampbell89@gmail.com>2014-03-06 07:57:00 +0000
committerChris Campbell <chriscampbell89@gmail.com>2014-03-06 08:00:49 +0000
commit993d327bd5995684935d516d879387a00e0e19c0 (patch)
tree203d46a65bf10ca32a3033a5d37af403fb82d7f6 /crawl-ref/source/religion.h
parent8761da415cdc44bee7b082e6bd6c05d7e1518b0d (diff)
downloadcrawl-ref-993d327bd5995684935d516d879387a00e0e19c0.tar.gz
crawl-ref-993d327bd5995684935d516d879387a00e0e19c0.zip
Don't weight Nemelex decks based on the item type sacrificed
Instead just have a fixed weighting for deck types (currently: 40% Destruction, 30% Summoning, 20% Escape, 10% Wonders). Removes the secret tech from Nemelex's ^! screen, and improves the rest of the description there.
Diffstat (limited to 'crawl-ref/source/religion.h')
-rw-r--r--crawl-ref/source/religion.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index fd7d6f2004..291e6ccf42 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -109,8 +109,6 @@ bool god_hates_attacking_friend(god_type god, const actor *fr);
bool god_likes_item(god_type god, const item_def& item);
bool god_likes_items(god_type god, bool greedy_explore = false);
-void get_pure_deck_weights(int weights[]);
-
void religion_turn_start();
void religion_turn_end();