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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-01-12 17:51:39 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-01-12 17:51:39 +0100 |
commit | 882ea23bcf061c9e7e264c223b2471639bc6f4e0 (patch) | |
tree | f16ad6ad8eaa5b4a75725a2fec3640f1cd75ce8f /crawl-ref/source/rltiles/dc-dngn.txt | |
parent | 0c04d8ad550a179adae54a5a0130e7887f8727b6 (diff) | |
download | crawl-ref-882ea23bcf061c9e7e264c223b2471639bc6f4e0.tar.gz crawl-ref-882ea23bcf061c9e7e264c223b2471639bc6f4e0.zip |
Make water bubbles in Shoals' deep water "animation" rarer.
I've tweaked the water tiles to create variants with/without bubbles or
dark shapes, then used the %weight command to give the plain water
tiles a total probability of 66%.
Diffstat (limited to 'crawl-ref/source/rltiles/dc-dngn.txt')
-rw-r--r-- | crawl-ref/source/rltiles/dc-dngn.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt index ff26bd0314..ad9193a21c 100644 --- a/crawl-ref/source/rltiles/dc-dngn.txt +++ b/crawl-ref/source/rltiles/dc-dngn.txt @@ -990,10 +990,25 @@ dngn_shallow_water_murky DNGN_SHALLOW_WATER_MURKY dngn_shallow_water_murky2 dngn_shallow_water_murky_disturbance DNGN_SHALLOW_WATER_MURKY_DISTURBANCE dngn_shallow_water_murky_disturbance2 +# Make all base variants equally likely, but their special ones less so. +%weight 4 dngn_shoals_deep_water1 SHOALS_DEEP_WATER +%weight 2 +dngn_shoals_deep_water1_shape +%weight 4 dngn_shoals_deep_water2 +%weight 1 +dngn_shoals_deep_water2_shape +dngn_shoals_deep_water2_bubbles +%weight 4 dngn_shoals_deep_water3 +%weight 2 +dngn_shoals_deep_water3_bubbles +%weight 4 dngn_shoals_deep_water4 +%weight 2 +dngn_shoals_deep_water4_bubbles +%weight 1 dngn_shoals_shallow_water1 SHOALS_SHALLOW_WATER dngn_shoals_shallow_water2 dngn_shoals_shallow_water3 |