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authorPete Hurst <pete@streamuniverse.tv>2013-05-23 12:19:16 +0100
committerPete Hurst <pete@streamuniverse.tv>2013-05-23 12:19:16 +0100
commit855288b3e9be0d5e8a1e0669d692706ab457c3b9 (patch)
treec41334d3f7fb5a53a23654289825b8e04e385892 /crawl-ref/source/rltiles/dc-icons.txt
parentf6ca793a7debe551ddf0febfd8efa83e2a6104a1 (diff)
downloadcrawl-ref-855288b3e9be0d5e8a1e0669d692706ab457c3b9.tar.gz
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Display a different overlay when player or monster held by a web
For now it's a semi-transparent version of a normal web. It doesn't look perfect but a fully-opaque version almost completely masked the image underneath. Should perhaps get a new image for this, with thinner strands and no or thinner outline. player_caught_in_net no longer calls redraw_screen - otherwise there would be a glimpse of a web over the player before the item on the ground both existed and was set as "stationary" to mark it as the trapping net (for thrown nets). The screen seems to get redrawn shortly after anyway.
Diffstat (limited to 'crawl-ref/source/rltiles/dc-icons.txt')
-rw-r--r--crawl-ref/source/rltiles/dc-icons.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dc-icons.txt b/crawl-ref/source/rltiles/dc-icons.txt
index 52f9ab1325..35a895884a 100644
--- a/crawl-ref/source/rltiles/dc-icons.txt
+++ b/crawl-ref/source/rltiles/dc-icons.txt
@@ -20,6 +20,10 @@ cursor CURSOR
cursor_red CURSOR2
cursor_green CURSOR3
tutorial_cursor TUTORIAL_CURSOR
+%sdir dngn/traps
+%alpha 128
+cobweb_none_0 TRAP_WEB
+%resetcol
%rim 1
%sdir misc/icons
heart HEART