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authorFlorian Diebold <flodiebold@gmail.com>2012-07-04 23:10:32 +0200
committerFlorian Diebold <flodiebold@gmail.com>2012-07-04 23:13:08 +0200
commitd4f407ec6519a8ba2348699ff4ae18c325cc65da (patch)
tree866f800cc72f603a039ccea6f545bd4e102f3c1e /crawl-ref/source/rltiles/dc-icons.txt
parent957b2ec75df10225ebc91a7acb02b228d7bed7c4 (diff)
downloadcrawl-ref-d4f407ec6519a8ba2348699ff4ae18c325cc65da.tar.gz
crawl-ref-d4f407ec6519a8ba2348699ff4ae18c325cc65da.zip
New option: show_travel_trail.
This highlights the path taken during the last exploration or travel, and should help make travel_delay=-1 less disorienting. The path is cleared when the player moves otherwise. In console, it is indicated with COLFLAG_REVERSE, which I'm not sure is the best option, but just changing the floor colour didn't seem noticeable enough.
Diffstat (limited to 'crawl-ref/source/rltiles/dc-icons.txt')
-rw-r--r--crawl-ref/source/rltiles/dc-icons.txt19
1 files changed, 19 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/dc-icons.txt b/crawl-ref/source/rltiles/dc-icons.txt
index 0e735a5302..f572cde911 100644
--- a/crawl-ref/source/rltiles/dc-icons.txt
+++ b/crawl-ref/source/rltiles/dc-icons.txt
@@ -104,3 +104,22 @@ mdam_moderately_damaged MDAM_MODERATELY_DAMAGED
mdam_heavily_damaged MDAM_HEAVILY_DAMAGED
mdam_severely_damaged MDAM_SEVERELY_DAMAGED
mdam_almost_dead MDAM_ALMOST_DEAD
+
+%shrink 0
+travel_path_from1 TRAVEL_PATH_FROM
+travel_path_from2
+travel_path_from3
+travel_path_from4
+travel_path_from5
+travel_path_from6
+travel_path_from7
+travel_path_from8
+
+travel_path_to1 TRAVEL_PATH_TO
+travel_path_to2
+travel_path_to3
+travel_path_to4
+travel_path_to5
+travel_path_to6
+travel_path_to7
+travel_path_to8