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author | Shmuale Mark <shm.mark@gmail.com> | 2014-06-17 11:49:24 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-06-17 11:49:24 -0400 |
commit | 453527f43a8e6778a0bf5ac4eaac57a0d6c09eec (patch) | |
tree | cc5ed195dbeade48bea34edae98ae974cf8820f0 /crawl-ref/source/rltiles/dc-mon.txt | |
parent | 716c7cbec051f954d5ac85039ace6b3e6f90c398 (diff) | |
download | crawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.tar.gz crawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.zip |
Remove brown oozes.
The idea behind them seems to be a simple upgrade to a jelly, rather
than getting one of the more complicated and harder monsters like
acid blobs/death oozes/azure jellies. The thing is, they generate only
in Slime, outside vaults, and by then they're not very different from
jellies, being mostly just "weak things that corrode." Even in the Slime
entrance with 4 of them, which is all of them most games will see, they're
already pretty weak. Slime itself has plenty of enemy variety and can
stand the removal.
Diffstat (limited to 'crawl-ref/source/rltiles/dc-mon.txt')
-rw-r--r-- | crawl-ref/source/rltiles/dc-mon.txt | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/rltiles/dc-mon.txt b/crawl-ref/source/rltiles/dc-mon.txt index 551b8fb2ae..ad5fb4ab4f 100644 --- a/crawl-ref/source/rltiles/dc-mon.txt +++ b/crawl-ref/source/rltiles/dc-mon.txt @@ -691,7 +691,6 @@ slime_creature4 slime_creature5 %rim 1 pulsating_lump MONS_PULSATING_LUMP -brown_ooze MONS_BROWN_OOZE azure_jelly MONS_AZURE_JELLY acid_blob MONS_ACID_BLOB death_ooze MONS_DEATH_OOZE |