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authorShmuale Mark <shm.mark@gmail.com>2014-06-17 11:49:24 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-17 11:49:24 -0400
commit453527f43a8e6778a0bf5ac4eaac57a0d6c09eec (patch)
treecc5ed195dbeade48bea34edae98ae974cf8820f0 /crawl-ref/source/rltiles/dc-mon.txt
parent716c7cbec051f954d5ac85039ace6b3e6f90c398 (diff)
downloadcrawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.tar.gz
crawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.zip
Remove brown oozes.
The idea behind them seems to be a simple upgrade to a jelly, rather than getting one of the more complicated and harder monsters like acid blobs/death oozes/azure jellies. The thing is, they generate only in Slime, outside vaults, and by then they're not very different from jellies, being mostly just "weak things that corrode." Even in the Slime entrance with 4 of them, which is all of them most games will see, they're already pretty weak. Slime itself has plenty of enemy variety and can stand the removal.
Diffstat (limited to 'crawl-ref/source/rltiles/dc-mon.txt')
-rw-r--r--crawl-ref/source/rltiles/dc-mon.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/rltiles/dc-mon.txt b/crawl-ref/source/rltiles/dc-mon.txt
index 551b8fb2ae..ad5fb4ab4f 100644
--- a/crawl-ref/source/rltiles/dc-mon.txt
+++ b/crawl-ref/source/rltiles/dc-mon.txt
@@ -691,7 +691,6 @@ slime_creature4
slime_creature5
%rim 1
pulsating_lump MONS_PULSATING_LUMP
-brown_ooze MONS_BROWN_OOZE
azure_jelly MONS_AZURE_JELLY
acid_blob MONS_ACID_BLOB
death_ooze MONS_DEATH_OOZE