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author | Adam Borowski <kilobyte@angband.pl> | 2013-12-18 00:58:29 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-12-18 02:15:23 +0100 |
commit | 760fa4c071a23844d6418775934f0d9efbba724c (patch) | |
tree | 5ba51c51da145819f68bc29c680b511884fb1208 /crawl-ref/source/rltiles/player/hand1/bastard_sword.png | |
parent | 41e8ddd14ff90537b5d678ca895279085a7b22e8 (diff) | |
download | crawl-ref-760fa4c071a23844d6418775934f0d9efbba724c.tar.gz crawl-ref-760fa4c071a23844d6418775934f0d9efbba724c.zip |
Bastardize double swords.
Bad Star Wars are bad. mm'kay?
These multiple swords were an insult to anyone with the slightest clue about
how RL weapons work. When it comes to swords, it's all about length-vs-weight.
Having two blades attached to a single hilt doubles the weight, makes handling
clumsy (as the orientation suddenly matters), increasing air resistance, and
all that to... _reduce_ damage -- as two shallow cuts are less deadly than one
deep one, especially if any armour is involved. Against armour, glancing hits
don't really matter, and a double sword can only do those.
Such arguments about realism might seem like busy work to people brought up
on MMORPGs, but some of us do care.
Diffstat (limited to 'crawl-ref/source/rltiles/player/hand1/bastard_sword.png')
-rw-r--r-- | crawl-ref/source/rltiles/player/hand1/bastard_sword.png | bin | 0 -> 178 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/player/hand1/bastard_sword.png b/crawl-ref/source/rltiles/player/hand1/bastard_sword.png Binary files differnew file mode 100644 index 0000000000..ee361085c9 --- /dev/null +++ b/crawl-ref/source/rltiles/player/hand1/bastard_sword.png |