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authorAdam Borowski <kilobyte@angband.pl>2013-12-18 00:58:29 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-18 02:15:23 +0100
commit760fa4c071a23844d6418775934f0d9efbba724c (patch)
tree5ba51c51da145819f68bc29c680b511884fb1208 /crawl-ref/source/rltiles/player/hand1/bastard_sword.png
parent41e8ddd14ff90537b5d678ca895279085a7b22e8 (diff)
downloadcrawl-ref-760fa4c071a23844d6418775934f0d9efbba724c.tar.gz
crawl-ref-760fa4c071a23844d6418775934f0d9efbba724c.zip
Bastardize double swords.
Bad Star Wars are bad. mm'kay? These multiple swords were an insult to anyone with the slightest clue about how RL weapons work. When it comes to swords, it's all about length-vs-weight. Having two blades attached to a single hilt doubles the weight, makes handling clumsy (as the orientation suddenly matters), increasing air resistance, and all that to... _reduce_ damage -- as two shallow cuts are less deadly than one deep one, especially if any armour is involved. Against armour, glancing hits don't really matter, and a double sword can only do those. Such arguments about realism might seem like busy work to people brought up on MMORPGs, but some of us do care.
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