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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-04-30 18:04:38 -0700 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-05 21:27:51 -0400 |
commit | 8182b86013c63d1e608b77764b1699f4132bfdcb (patch) | |
tree | a9ed579450a405024909217abf0b4e8acca456c8 /crawl-ref/source/rltiles/player | |
parent | 3da635bd8450af0fddbfd5c182afe593938136f2 (diff) | |
download | crawl-ref-8182b86013c63d1e608b77764b1699f4132bfdcb.tar.gz crawl-ref-8182b86013c63d1e608b77764b1699f4132bfdcb.zip |
Rename the bow of Krishna to the longbow of Vishnu
Bad Dungeons and Dragons are bad. mm'kay?
This weapon name was an insult to anyone with the slightest clue about
how RL Hinduism works. When it comes to gods, it's all about name-length-
vs-weight. Having two gods attached to a single bow doubles the weight,
makes referring to it clumsy (as the context suddenly matters), increases
air resistance, and all that to... _reduce_ accuracy -- as two mythological
references are less deadly than one deep one, especially if any theology is
involved. Against religion, glancing hits don't really matter, and a double
reference can only do those.
Such arguments about realism might seem like busy work to people brought up
on MMORPGs, but some of us do care.
Diffstat (limited to 'crawl-ref/source/rltiles/player')
-rw-r--r-- | crawl-ref/source/rltiles/player/hand1/artefact/sharnga.png (renamed from crawl-ref/source/rltiles/player/hand1/artefact/krishna.png) | bin | 210 -> 210 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/player/hand1/artefact/krishna.png b/crawl-ref/source/rltiles/player/hand1/artefact/sharnga.png Binary files differindex 1814ba50fa..1814ba50fa 100644 --- a/crawl-ref/source/rltiles/player/hand1/artefact/krishna.png +++ b/crawl-ref/source/rltiles/player/hand1/artefact/sharnga.png |