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authorNicholas Feinberg <pleasingfung@gmail.com>2014-04-30 18:04:38 -0700
committerShmuale Mark <shm.mark@gmail.com>2014-05-05 21:27:51 -0400
commit8182b86013c63d1e608b77764b1699f4132bfdcb (patch)
treea9ed579450a405024909217abf0b4e8acca456c8 /crawl-ref/source/rltiles/player
parent3da635bd8450af0fddbfd5c182afe593938136f2 (diff)
downloadcrawl-ref-8182b86013c63d1e608b77764b1699f4132bfdcb.tar.gz
crawl-ref-8182b86013c63d1e608b77764b1699f4132bfdcb.zip
Rename the bow of Krishna to the longbow of Vishnu
Bad Dungeons and Dragons are bad. mm'kay? This weapon name was an insult to anyone with the slightest clue about how RL Hinduism works. When it comes to gods, it's all about name-length- vs-weight. Having two gods attached to a single bow doubles the weight, makes referring to it clumsy (as the context suddenly matters), increases air resistance, and all that to... _reduce_ accuracy -- as two mythological references are less deadly than one deep one, especially if any theology is involved. Against religion, glancing hits don't really matter, and a double reference can only do those. Such arguments about realism might seem like busy work to people brought up on MMORPGs, but some of us do care.
Diffstat (limited to 'crawl-ref/source/rltiles/player')
-rw-r--r--crawl-ref/source/rltiles/player/hand1/artefact/sharnga.png (renamed from crawl-ref/source/rltiles/player/hand1/artefact/krishna.png)bin210 -> 210 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/crawl-ref/source/rltiles/player/hand1/artefact/krishna.png b/crawl-ref/source/rltiles/player/hand1/artefact/sharnga.png
index 1814ba50fa..1814ba50fa 100644
--- a/crawl-ref/source/rltiles/player/hand1/artefact/krishna.png
+++ b/crawl-ref/source/rltiles/player/hand1/artefact/sharnga.png
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