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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-26 16:31:22 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-26 16:31:22 +0000 |
commit | c96ad74301106bbc2163c96ae96590c23feb4a59 (patch) | |
tree | f75dc7bee9ed7ebe65990b1a01ce2a61e243f9f9 /crawl-ref/source/shopping.cc | |
parent | 2f6db23aaa3fcd1984982e0962151ef2003a9b4a (diff) | |
download | crawl-ref-c96ad74301106bbc2163c96ae96590c23feb4a59.tar.gz crawl-ref-c96ad74301106bbc2163c96ae96590c23feb4a59.zip |
Split potions of blood and potions of coagulated blood into two
distinct potion types to make stacking easier. Coagulated blood
is not created randomly, and aging potions of blood turn into
potions of coagulated blood, so none of that changed. Well,
except the name: congealed -> coagulated. This also means that
they now have distinct descriptions, though seeing potions in
your inventory coagulate will identify both of them.
And I checked: potions in shops will coagulate as well and
disappear. Coagulated blood is cheaper, but if you need it you
won't want to wait around, right?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3884 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/shopping.cc')
-rw-r--r-- | crawl-ref/source/shopping.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/shopping.cc b/crawl-ref/source/shopping.cc index f80d11d5fd..6629a2a089 100644 --- a/crawl-ref/source/shopping.cc +++ b/crawl-ref/source/shopping.cc @@ -1137,6 +1137,7 @@ unsigned int item_value( item_def item, bool ident ) case POT_RESTORE_ABILITIES: valued += 50; break; + case POT_BLOOD: case POT_BERSERK_RAGE: case POT_HEAL_WOUNDS: valued += 30; @@ -1145,11 +1146,11 @@ unsigned int item_value( item_def item, bool ident ) case POT_SPEED: valued += 25; break; - case POT_BLOOD: case POT_HEALING: case POT_LEVITATION: valued += 20; break; + case POT_BLOOD_COAGULATED: case POT_PORRIDGE: valued += 10; break; |