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authorShmuale Mark <shm.mark@gmail.com>2014-02-26 21:38:46 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-05-30 13:27:44 -0400
commit181ecfb998c0b570a842483dbbf6e299d6d8f235 (patch)
treece5a2c62e1c53a1069556d3351bdc87def617f66 /crawl-ref/source/shopping.cc
parent5f570ca36cc6af95c23ddfda6fe1cd5efb71661a (diff)
downloadcrawl-ref-181ecfb998c0b570a842483dbbf6e299d6d8f235.tar.gz
crawl-ref-181ecfb998c0b570a842483dbbf6e299d6d8f235.zip
Remove darts.
They don't have much use outside the first level of D (possibly also the second): popping spores, killing slow things, waking up sleeping monsters, etc. are all served just as well by stones, and anybody who really wants to do damage with throwing would be better served with tomahawks before they find javelins. For one case where they could be useful (dispersal), tomahawks have been given a chance at the dispersal brand.
Diffstat (limited to 'crawl-ref/source/shopping.cc')
-rw-r--r--crawl-ref/source/shopping.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/shopping.cc b/crawl-ref/source/shopping.cc
index 8db871820b..691e2bec26 100644
--- a/crawl-ref/source/shopping.cc
+++ b/crawl-ref/source/shopping.cc
@@ -1125,7 +1125,6 @@ unsigned int item_value(item_def item, bool ident)
case OBJ_MISSILES: // ammunition
switch (item.sub_type)
{
- case MI_DART:
case MI_STONE:
case MI_NONE:
valued++;