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authorAdam Borowski <kilobyte@angband.pl>2013-07-17 02:05:44 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-07-17 02:05:44 +0200
commit334f978988fcae4f8b79fa9c1e93b865365a5a87 (patch)
tree2d9ae4db094e20f366c31c5f6d111caf25118123 /crawl-ref/source/shout.cc
parent33d5514f9e539166431fe5a78a49c9ad879cb27d (diff)
downloadcrawl-ref-334f978988fcae4f8b79fa9c1e93b865365a5a87.tar.gz
crawl-ref-334f978988fcae4f8b79fa9c1e93b865365a5a87.zip
Replace @a_player_genus@ in weapon noises.
Yay for monster speech having a list of replacements on its own.
Diffstat (limited to 'crawl-ref/source/shout.cc')
-rw-r--r--crawl-ref/source/shout.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/shout.cc b/crawl-ref/source/shout.cc
index 844684c8a2..480385fa0b 100644
--- a/crawl-ref/source/shout.cc
+++ b/crawl-ref/source/shout.cc
@@ -421,6 +421,8 @@ void item_noise(const item_def &item, string msg, int loudness)
msg = replace_all(msg, "@player_god@",
you.religion == GOD_NO_GOD ? "atheism"
: god_name(you.religion, coinflip()));
+ msg = replace_all(msg, "@a_player_genus@",
+ article_a(species_name(you.species, true)));
mpr(msg.c_str(), channel);