diff options
author | Chris Campbell <chriscampbell89@gmail.com> | 2013-12-22 18:37:33 +0000 |
---|---|---|
committer | Chris Campbell <chriscampbell89@gmail.com> | 2013-12-22 18:43:16 +0000 |
commit | 48c4fedd086ded91b21e3b822b2f695932486f4e (patch) | |
tree | 03036841b7849047f4f8d97e01a6ae73d37d86b4 /crawl-ref/source/shout.cc | |
parent | bfa08eb324f32ff3d3259f5f3b972c7c5aa41381 (diff) | |
download | crawl-ref-48c4fedd086ded91b21e3b822b2f695932486f4e.tar.gz crawl-ref-48c4fedd086ded91b21e3b822b2f695932486f4e.zip |
Make noisy randarts only make noise when hitting things
They now don't give messages or make noise at all when just travelling or
exploring, only when hitting things. Also reduce their noise level slightly.
Diffstat (limited to 'crawl-ref/source/shout.cc')
-rw-r--r-- | crawl-ref/source/shout.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/shout.cc b/crawl-ref/source/shout.cc index 2885e32219..a581976e3b 100644 --- a/crawl-ref/source/shout.cc +++ b/crawl-ref/source/shout.cc @@ -458,7 +458,7 @@ void noisy_equipment() msg = maybe_pick_random_substring(msg); msg = maybe_capitalise_substring(msg); - item_noise(*weapon, msg); + item_noise(*weapon, msg, 20); } void apply_noises() |