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authorDracoOmega <draco_omega@live.com>2013-02-05 21:47:50 -0330
committerDracoOmega <draco_omega@live.com>2013-03-03 17:06:47 -0330
commitfe132c357407c105a1ac9484008580c80b9f657c (patch)
tree7349eaf882c88cb2274e9b2adf7dad485d17bea3 /crawl-ref/source/shout.cc
parent7f122b9c1a71e8b19da7abb5570002bd38a7d26e (diff)
downloadcrawl-ref-fe132c357407c105a1ac9484008580c80b9f657c.tar.gz
crawl-ref-fe132c357407c105a1ac9484008580c80b9f657c.zip
Add Vault Wardens
These are the watch captains of the vault, similar in stats to a greater vault guard, with more HD and slightly better equipment. They can evoke a rune of sealing which slams shut doors near the player and seals them closed. Sealed doors cannot be opened by the player by any means (though they can still be destroyed in the usual ways), although monsters can open them freely. The seals will expire after a number of turns, or instantly upon the death of the warden which sealed them.
Diffstat (limited to 'crawl-ref/source/shout.cc')
-rw-r--r--crawl-ref/source/shout.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/shout.cc b/crawl-ref/source/shout.cc
index 73500cb43c..f85476ade4 100644
--- a/crawl-ref/source/shout.cc
+++ b/crawl-ref/source/shout.cc
@@ -720,6 +720,7 @@ static int _noise_attenuation_millis(const coord_def &pos)
// Closed doors are excellent at cutting off sound.
case DNGN_CLOSED_DOOR:
case DNGN_RUNED_DOOR:
+ case DNGN_SEALED_DOOR:
return BASE_NOISE_ATTENUATION_MILLIS * 8;
case DNGN_TREE:
case DNGN_MANGROVE: