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authorPete Hurst <pete@downplay.co.uk>2011-08-31 02:11:28 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-08-31 13:26:44 +0200
commit0519e133364dd9f092d4e5535018236b81d97077 (patch)
tree8e164141e859be91b27bc4a1ff56875624faa2a1 /crawl-ref/source/shout.h
parent6ce96cd4f694f9cb2a823924555ff7d08fb0df5a (diff)
downloadcrawl-ref-0519e133364dd9f092d4e5535018236b81d97077.tar.gz
crawl-ref-0519e133364dd9f092d4e5535018236b81d97077.zip
Spiders sense when trapped in web
Diffstat (limited to 'crawl-ref/source/shout.h')
-rw-r--r--crawl-ref/source/shout.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/shout.h b/crawl-ref/source/shout.h
index 5eee4b9ded..fef3f06d6a 100644
--- a/crawl-ref/source/shout.h
+++ b/crawl-ref/source/shout.h
@@ -11,6 +11,9 @@ bool fake_noisy(int loudness, const coord_def& where);
void item_noise(const item_def& item, std::string msg, int loudness = 25);
void noisy_equipment();
+void check_player_sense(sense_type sense, int range, const coord_def& where);
+void check_monsters_sense(sense_type sense, int range, const coord_def& where);
+
void blood_smell(int strength, const coord_def& where);
void handle_monster_shouts(monster* mons, bool force = false);
bool check_awaken(monster* mons);