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authorAdam Borowski <kilobyte@angband.pl>2011-04-14 10:50:48 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-04-14 10:50:48 +0200
commit586def07c6c683cb2e5b4fb34225cceb70171a15 (patch)
tree7400aa3a5494e7661151947d83d41a99ce68db25 /crawl-ref/source/shout.h
parent30e9b419dc9f4813c2619d62d09a442d565d2a88 (diff)
downloadcrawl-ref-586def07c6c683cb2e5b4fb34225cceb70171a15.tar.gz
crawl-ref-586def07c6c683cb2e5b4fb34225cceb70171a15.zip
Toss noisy_equipment() away from it_use3.cc
All other noise effects are in shout.cc.
Diffstat (limited to 'crawl-ref/source/shout.h')
-rw-r--r--crawl-ref/source/shout.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/shout.h b/crawl-ref/source/shout.h
index cc83f9a60b..2d6eb675de 100644
--- a/crawl-ref/source/shout.h
+++ b/crawl-ref/source/shout.h
@@ -8,6 +8,8 @@ bool noisy(int loudness, const coord_def& where, const char *msg = NULL,
bool fake_noise = false);
bool fake_noisy(int loudness, const coord_def& where);
+void noisy_equipment();
+
void blood_smell(int strength, const coord_def& where);
void handle_monster_shouts(monster* mons, bool force = false);
void force_monster_shout(monster* mons);