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authorgammafunk <gammafunk@gmail.com>2014-03-13 00:53:42 -0500
committergammafunk <gammafunk@gmail.com>2014-03-13 01:33:48 -0500
commit5c89200ae60cbd66809c35112ba9085dc0c21405 (patch)
treebca53dfcced77073b4c4f308c8f152a7643bd016 /crawl-ref/source/show.cc
parent9acb974c36e13d6e1e53acfe12559f82a054166a (diff)
downloadcrawl-ref-5c89200ae60cbd66809c35112ba9085dc0c21405.tar.gz
crawl-ref-5c89200ae60cbd66809c35112ba9085dc0c21405.zip
Use the correct radius when sensing invisible monsters in LOS (MarvinPA).
Before we were letting the player detect all invisible enemies in LOS if they had antennae, regardless of mutation level, and were not checking either Ashenzari's detection radius nor that from the boots of the assassin at all. This commit also cleans up and documents a few related functions.
Diffstat (limited to 'crawl-ref/source/show.cc')
-rw-r--r--crawl-ref/source/show.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/show.cc b/crawl-ref/source/show.cc
index 73c9fedfbc..ba4bc77515 100644
--- a/crawl-ref/source/show.cc
+++ b/crawl-ref/source/show.cc
@@ -474,8 +474,9 @@ static void _update_monster(monster* mons)
if (mons->submerged())
return;
+ int range2 = dist_range(player_monster_detect_radius());
if (mons->constricted_by == MID_PLAYER
- || player_mutation_level(MUT_ANTENNAE))
+ || (range2 > 1 && (you.pos() - mons->pos()).abs() <= range2))
{
_mark_invisible_at(gp);
return;