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authorChris Campbell <chriscampbell89@gmail.com>2013-05-04 17:50:24 +0100
committerChris Campbell <chriscampbell89@gmail.com>2013-05-04 17:51:17 +0100
commitbed35e5f92d54d1dfa5bce192d6c949ff8b2887e (patch)
tree3ca8d203667ada98ae22a6e8910e4d40fbed6f27 /crawl-ref/source/show.cc
parent52406ed87f31af715efa82a6f1fad5afc033930f (diff)
downloadcrawl-ref-bed35e5f92d54d1dfa5bce192d6c949ff8b2887e.tar.gz
crawl-ref-bed35e5f92d54d1dfa5bce192d6c949ff8b2887e.zip
Make invisible allies fully visible to the player (elliott)
Since in practice you already know for sure exactly where they are and exactly what they are, just making them fully visible fixes a lot of interface annoyances.
Diffstat (limited to 'crawl-ref/source/show.cc')
-rw-r--r--crawl-ref/source/show.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/show.cc b/crawl-ref/source/show.cc
index 61150a587d..3f3ef88026 100644
--- a/crawl-ref/source/show.cc
+++ b/crawl-ref/source/show.cc
@@ -401,8 +401,7 @@ static void _update_monster(monster* mons)
you.attribute[ATTR_SEEN_INVIS_SEED] = random_int();
}
- bool show_location = (mons->friendly()
- || (mons->constricted_by == MID_PLAYER));
+ bool show_location = (mons->constricted_by == MID_PLAYER);
// maybe show unstealthy invis monsters
if (show_location