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author | Chris Campbell <chriscampbell89@gmail.com> | 2013-05-04 17:50:24 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2013-05-04 17:51:17 +0100 |
commit | bed35e5f92d54d1dfa5bce192d6c949ff8b2887e (patch) | |
tree | 3ca8d203667ada98ae22a6e8910e4d40fbed6f27 /crawl-ref/source/show.cc | |
parent | 52406ed87f31af715efa82a6f1fad5afc033930f (diff) | |
download | crawl-ref-bed35e5f92d54d1dfa5bce192d6c949ff8b2887e.tar.gz crawl-ref-bed35e5f92d54d1dfa5bce192d6c949ff8b2887e.zip |
Make invisible allies fully visible to the player (elliott)
Since in practice you already know for sure exactly where they are and
exactly what they are, just making them fully visible fixes a lot of
interface annoyances.
Diffstat (limited to 'crawl-ref/source/show.cc')
-rw-r--r-- | crawl-ref/source/show.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/show.cc b/crawl-ref/source/show.cc index 61150a587d..3f3ef88026 100644 --- a/crawl-ref/source/show.cc +++ b/crawl-ref/source/show.cc @@ -401,8 +401,7 @@ static void _update_monster(monster* mons) you.attribute[ATTR_SEEN_INVIS_SEED] = random_int(); } - bool show_location = (mons->friendly() - || (mons->constricted_by == MID_PLAYER)); + bool show_location = (mons->constricted_by == MID_PLAYER); // maybe show unstealthy invis monsters if (show_location |