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authorAdam Borowski <kilobyte@angband.pl>2012-06-12 01:36:41 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-06-12 15:10:27 +0200
commitfea71b51790dfb1c5babc22c32226a976a1d5fde (patch)
treeeca851da1ea35080a389d0c7548a57a167b14b74 /crawl-ref/source/show.cc
parent13f14d0f7d75f1164c1ba97fc38272f8dc6b441a (diff)
downloadcrawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.tar.gz
crawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.zip
Make staves and rods separate object classes.
They have about no overlap, more than both being usable as weapons. A vast majority of uses immediately checked item_is_rod()/item_is_staff(). I kept them shared for acquirement, for now. Also, eliminate rods of smiting -- hardly ever used, problematic theme-wise as they use "divine providence" without worship. Keeping rods of striking for now, could be used to fix artificer problems. Adding/removing rod enums is a mess due to tile handling, renaming ROD_SMITING to ROD_LIGHTNING for now.
Diffstat (limited to 'crawl-ref/source/show.cc')
-rw-r--r--crawl-ref/source/show.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/show.cc b/crawl-ref/source/show.cc
index 07ad37765a..d5a00c9243 100644
--- a/crawl-ref/source/show.cc
+++ b/crawl-ref/source/show.cc
@@ -204,6 +204,7 @@ static show_item_type _item_to_show_code(const item_def &item)
case OBJ_POTIONS: return (SHOW_ITEM_POTION);
case OBJ_BOOKS: return (SHOW_ITEM_BOOK);
case OBJ_STAVES: return (SHOW_ITEM_STAVE);
+ case OBJ_RODS: return (SHOW_ITEM_STAVE);
case OBJ_MISCELLANY: return (SHOW_ITEM_MISCELLANY);
case OBJ_CORPSES: return (SHOW_ITEM_CORPSE);
case OBJ_GOLD: return (SHOW_ITEM_GOLD);