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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-13 11:15:23 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:23:22 -0600 |
commit | 6841e2560bc81adc6ddfebd0fb8f28bbce540d54 (patch) | |
tree | 79909f8cc96a2795007358401bff0cdac2099708 /crawl-ref/source/show.h | |
parent | 3f3bee6cc598206a866c0e59a476e32d78794418 (diff) | |
download | crawl-ref-6841e2560bc81adc6ddfebd0fb8f28bbce540d54.tar.gz crawl-ref-6841e2560bc81adc6ddfebd0fb8f28bbce540d54.zip |
Gozag: Gold sense.
You passively detect gold on entering a level.
Diffstat (limited to 'crawl-ref/source/show.h')
-rw-r--r-- | crawl-ref/source/show.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/show.h b/crawl-ref/source/show.h index 05ac650fd5..b47fcb4f15 100644 --- a/crawl-ref/source/show.h +++ b/crawl-ref/source/show.h @@ -66,6 +66,7 @@ struct show_info class monster; void show_init(bool terrain_only = false); +void update_item_at(const coord_def &gp, bool detected = false); void show_update_at(const coord_def &gp, bool terrain_only = false); void show_update_emphasis(); |