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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-03-14 19:34:48 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-03-14 19:38:30 +0000 |
commit | 8a5dc356539cffd6064b3bd9f1f741f8c7d144f1 (patch) | |
tree | 02090330930c920f81f71c5fade2f9efeda7cf40 /crawl-ref/source/showsymb.cc | |
parent | 5a5c8351537a31119bf9eaa302cd96f9d7744b50 (diff) | |
download | crawl-ref-8a5dc356539cffd6064b3bd9f1f741f8c7d144f1.tar.gz crawl-ref-8a5dc356539cffd6064b3bd9f1f741f8c7d144f1.zip |
Don't recolour doors or stone arches when spattered with blood
It makes regular/sealed/runed doors indistinguishable at a glance, and
makes stone arches look like real portals.
Diffstat (limited to 'crawl-ref/source/showsymb.cc')
-rw-r--r-- | crawl-ref/source/showsymb.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/showsymb.cc b/crawl-ref/source/showsymb.cc index 14621a1c5e..08f21a3ebc 100644 --- a/crawl-ref/source/showsymb.cc +++ b/crawl-ref/source/showsymb.cc @@ -35,9 +35,8 @@ static unsigned short _cell_feat_show_colour(const map_cell& cell, // These aren't shown mossy/bloody/slimy, nor obey vault recolouring. const bool norecolour = feat > DNGN_OPEN_DOOR - && feat != DNGN_STONE_ARCH && feat != DNGN_DRY_FOUNTAIN - && feat != DNGN_EXPIRED_PORTAL + || feat_is_door(feat) // unknown traps won't get here || feat == DNGN_MALIGN_GATEWAY; |