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authorChris Campbell <chriscampbell89@gmail.com>2014-03-14 19:34:48 +0000
committerChris Campbell <chriscampbell89@gmail.com>2014-03-14 19:38:30 +0000
commit8a5dc356539cffd6064b3bd9f1f741f8c7d144f1 (patch)
tree02090330930c920f81f71c5fade2f9efeda7cf40 /crawl-ref/source/showsymb.cc
parent5a5c8351537a31119bf9eaa302cd96f9d7744b50 (diff)
downloadcrawl-ref-8a5dc356539cffd6064b3bd9f1f741f8c7d144f1.tar.gz
crawl-ref-8a5dc356539cffd6064b3bd9f1f741f8c7d144f1.zip
Don't recolour doors or stone arches when spattered with blood
It makes regular/sealed/runed doors indistinguishable at a glance, and makes stone arches look like real portals.
Diffstat (limited to 'crawl-ref/source/showsymb.cc')
-rw-r--r--crawl-ref/source/showsymb.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/showsymb.cc b/crawl-ref/source/showsymb.cc
index 14621a1c5e..08f21a3ebc 100644
--- a/crawl-ref/source/showsymb.cc
+++ b/crawl-ref/source/showsymb.cc
@@ -35,9 +35,8 @@ static unsigned short _cell_feat_show_colour(const map_cell& cell,
// These aren't shown mossy/bloody/slimy, nor obey vault recolouring.
const bool norecolour = feat > DNGN_OPEN_DOOR
- && feat != DNGN_STONE_ARCH
&& feat != DNGN_DRY_FOUNTAIN
- && feat != DNGN_EXPIRED_PORTAL
+ || feat_is_door(feat)
// unknown traps won't get here
|| feat == DNGN_MALIGN_GATEWAY;