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authorRaphael Langella <raphael.langella@gmail.com>2011-09-05 15:47:34 +0000
committerRaphael Langella <raphael.langella@gmail.com>2011-09-05 23:20:17 +0200
commit9e666ba7fcee19e20652fa88576ac7c1e1a3e67d (patch)
tree4fe93961fa2d5d2400b0e2e3e010226b9786b695 /crawl-ref/source/showsymb.h
parent15260ea622839fad86cb77931cc83b3d30f507a8 (diff)
downloadcrawl-ref-9e666ba7fcee19e20652fa88576ac7c1e1a3e67d.tar.gz
crawl-ref-9e666ba7fcee19e20652fa88576ac7c1e1a3e67d.zip
Merge all the item mimics into a single monster type.
Now feature and item mimics have both the same name internally (and use MF_NAME_ADJECTIVE). I hacked Mon_Name_Cache to allow creating them with &M, but partial match doesn't work. You have to fully type "item mimic" or "feature mimic". Naming is changed a bit and use the item name (DESC_BASENAME). Examples: a - ([) A storm dragon armour mimic b - (!) A potion mimic c - ($) A pile of gold mimic Adding new item types is trivial now.
Diffstat (limited to 'crawl-ref/source/showsymb.h')
-rw-r--r--crawl-ref/source/showsymb.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/showsymb.h b/crawl-ref/source/showsymb.h
index bb5a35317d..d0fb24ff2e 100644
--- a/crawl-ref/source/showsymb.h
+++ b/crawl-ref/source/showsymb.h
@@ -18,8 +18,8 @@ struct glyph
std::string glyph_to_tagstr(const glyph& g);
-wchar_t get_feat_symbol(dungeon_feature_type feat);
-wchar_t get_item_symbol(show_item_type it);
+ucs_t get_feat_symbol(dungeon_feature_type feat);
+ucs_t get_item_symbol(show_item_type it);
glyph get_item_glyph(const item_def *item);
glyph get_mons_glyph(const monster_info& mi, bool realcol=true);