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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/skill_menu.cc
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/skill_menu.cc')
-rw-r--r--crawl-ref/source/skill_menu.cc46
1 files changed, 23 insertions, 23 deletions
diff --git a/crawl-ref/source/skill_menu.cc b/crawl-ref/source/skill_menu.cc
index 0c87634360..57c238bb29 100644
--- a/crawl-ref/source/skill_menu.cc
+++ b/crawl-ref/source/skill_menu.cc
@@ -290,10 +290,10 @@ COLORS SkillMenuEntry::get_colour() const
return LIGHTGREY;
}
-std::string SkillMenuEntry::get_prefix()
+string SkillMenuEntry::get_prefix()
{
int letter;
- const std::vector<int> hotkeys = m_name->get_hotkeys();
+ const vector<int> hotkeys = m_name->get_hotkeys();
if (!hotkeys.empty())
letter = hotkeys[0];
@@ -313,7 +313,7 @@ std::string SkillMenuEntry::get_prefix()
void SkillMenuEntry::set_aptitude()
{
- std::string text = "<white>";
+ string text = "<white>";
const bool manual = you.manual_skill == m_sk;
const int apt = species_apt(m_sk, you.species);
@@ -434,7 +434,7 @@ void SkillMenuEntry::set_progress()
void SkillMenuEntry::set_reskill_progress()
{
- std::string text;
+ string text;
if (m_sk == you.transfer_from_skill)
text = " * ";
else if (m_sk == you.transfer_to_skill)
@@ -490,7 +490,7 @@ void SkillMenuEntry::set_training()
m_progress->set_fg_colour(BROWN);
}
-SkillMenuSwitch::SkillMenuSwitch(std::string name, int hotkey) : m_name(name)
+SkillMenuSwitch::SkillMenuSwitch(string name, int hotkey) : m_name(name)
{
add_hotkey(hotkey);
set_highlight_colour(YELLOW);
@@ -507,7 +507,7 @@ skill_menu_state SkillMenuSwitch::get_state()
return m_state;
}
-std::string SkillMenuSwitch::get_help()
+string SkillMenuSwitch::get_help()
{
switch (m_state)
{
@@ -560,7 +560,7 @@ std::string SkillMenuSwitch::get_help()
}
}
-std::string SkillMenuSwitch::get_name(skill_menu_state state)
+string SkillMenuSwitch::get_name(skill_menu_state state)
{
switch (state)
{
@@ -589,7 +589,7 @@ std::string SkillMenuSwitch::get_name(skill_menu_state state)
void SkillMenuSwitch::set_state(skill_menu_state state)
{
// We only set it if it's a valid state.
- for (std::vector<skill_menu_state>::iterator it = m_states.begin();
+ for (vector<skill_menu_state>::iterator it = m_states.begin();
it != m_states.end(); ++it)
{
if (*it == state)
@@ -613,7 +613,7 @@ bool SkillMenuSwitch::toggle()
if (m_states.size() <= 1)
return false;
- std::vector<skill_menu_state>::iterator it = m_states.begin();
+ vector<skill_menu_state>::iterator it = m_states.begin();
while (*it != m_state)
++it;
@@ -634,17 +634,17 @@ void SkillMenuSwitch::update()
return;
}
- const std::vector<int> hotkeys = get_hotkeys();
+ const vector<int> hotkeys = get_hotkeys();
ASSERT(hotkeys.size());
- std::string text = make_stringf("[%s(<yellow>%c</yellow>): ",
- m_name.c_str(), hotkeys[0]);
- for (std::vector<skill_menu_state>::iterator it = m_states.begin();
+ string text = make_stringf("[%s(<yellow>%c</yellow>): ",
+ m_name.c_str(), hotkeys[0]);
+ for (vector<skill_menu_state>::iterator it = m_states.begin();
it != m_states.end(); ++it)
{
if (it != m_states.begin())
text += '|';
- const std::string col = (*it == m_state) ? "white" : "darkgrey";
+ const string col = (*it == m_state) ? "white" : "darkgrey";
text += make_stringf("<%s>%s</%s>", col.c_str(), get_name(*it).c_str(),
col.c_str());
}
@@ -864,7 +864,7 @@ void SkillMenu::help()
{
if (!is_set(SKMF_HELP))
{
- std::string text;
+ string text;
if (is_set(SKMF_SIMPLE))
text = hints_skills_description_info();
else
@@ -1142,7 +1142,7 @@ void SkillMenu::refresh_names()
void SkillMenu::set_default_help()
{
- std::string text;
+ string text;
if (is_set(SKMF_RESKILL_FROM))
{
text = "Select a skill as the source of the knowledge transfer. The "
@@ -1205,7 +1205,7 @@ void SkillMenu::set_default_help()
m_help->set_text(text);
}
-void SkillMenu::set_help(std::string msg)
+void SkillMenu::set_help(string msg)
{
if (msg == "")
set_default_help();
@@ -1277,7 +1277,7 @@ void SkillMenu::toggle_practise(skill_type sk, int keyn)
reset_training();
SkillMenuEntry* skme = find_entry(sk);
skme->set_name(true);
- const std::vector<int> hotkeys = skme->get_name_item()->get_hotkeys();
+ const vector<int> hotkeys = skme->get_name_item()->get_hotkeys();
if (!hotkeys.empty())
{
@@ -1299,7 +1299,7 @@ void SkillMenu::set_title()
const char* format = is_set(SKMF_RESKILLING)
? "Transfer Knowledge: select the %s skill"
: "You have %s. Select the skills to train.";
- std::string t;
+ string t;
if (is_set(SKMF_RESKILL_FROM))
t = make_stringf(format, "source");
else if (is_set(SKMF_RESKILL_TO))
@@ -1316,7 +1316,7 @@ void SkillMenu::shift_bottom_down()
{
const coord_def down(0, 1);
m_help->move(down);
- for (std::map<skill_menu_switch, SkillMenuSwitch*>::iterator it
+ for (map<skill_menu_switch, SkillMenuSwitch*>::iterator it
= m_switches.begin(); it != m_switches.end(); ++it)
{
it->second->move(down);
@@ -1339,8 +1339,8 @@ TextItem* SkillMenu::find_closest_selectable(int start_ln, int col)
int delta = 0;
while (1)
{
- int ln_up = std::max(0, start_ln - delta);
- int ln_down = std::min(SK_ARR_LN, start_ln + delta);
+ int ln_up = max(0, start_ln - delta);
+ int ln_down = min(SK_ARR_LN, start_ln + delta);
if (m_skills[ln_up][col].is_selectable())
return m_skills[ln_up][col].get_name_item();
else if (m_skills[ln_down][col].is_selectable())
@@ -1446,7 +1446,7 @@ void skill_menu(int flag, int exp)
}
else
{
- std::vector<MenuItem*> selection = skm.get_selected_items();
+ vector<MenuItem*> selection = skm.get_selected_items();
skm.clear_selections();
// There should only be one selection, otherwise something broke
if (selection.size() != 1)