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authorAdam Borowski <kilobyte@angband.pl>2013-03-31 23:35:32 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-04-01 00:38:18 +0200
commit7ae94216669e15b0ce8712136d7723234f6e12f5 (patch)
treef8d5b624ccff2b8b8c0bf92f5c09b8132e8f705e /crawl-ref/source/skills.cc
parenta295f787a04197fa1b88f46850e59c34a89a1146 (diff)
downloadcrawl-ref-7ae94216669e15b0ce8712136d7723234f6e12f5.tar.gz
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The Stabbing skill went to a dark alley, and, you know...
Per one of proposals, its effect is now an average of the weapon skill and Stealth. Stabbing tiers remain as before: * daggers * other short blades * long blades, spears, small club * other stuff Let's see how this works. We can always change the formulas, and at least the skill is gone.
Diffstat (limited to 'crawl-ref/source/skills.cc')
-rw-r--r--crawl-ref/source/skills.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/skills.cc b/crawl-ref/source/skills.cc
index c220fc9d14..eb6748a206 100644
--- a/crawl-ref/source/skills.cc
+++ b/crawl-ref/source/skills.cc
@@ -446,7 +446,6 @@ bool training_restricted(skill_type sk)
case SK_ARMOUR:
case SK_DODGING:
case SK_STEALTH:
- case SK_STABBING:
case SK_TRAPS:
case SK_UNARMED_COMBAT:
case SK_SPELLCASTING: