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authorAdam Borowski <kilobyte@angband.pl>2013-12-21 00:12:45 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-21 00:12:45 +0100
commitcab063e5e304ab59f2f5604f0c0a83be371e7a3e (patch)
treea77303942b9945a9b687daba84c5e43430a4bed6 /crawl-ref/source/skills.cc
parentd2bcb779ddd4339aa77e30d1f6d80a7a98cc6b81 (diff)
downloadcrawl-ref-cab063e5e304ab59f2f5604f0c0a83be371e7a3e.tar.gz
crawl-ref-cab063e5e304ab59f2f5604f0c0a83be371e7a3e.zip
Drop double newlines where they seem to serve no purpose.
Sometimes, they're there to emphasize a break between two sections of code, which is good. In a majority of cases, though, they're just inconsistent.
Diffstat (limited to 'crawl-ref/source/skills.cc')
-rw-r--r--crawl-ref/source/skills.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/skills.cc b/crawl-ref/source/skills.cc
index c7894b0a95..ed186e831d 100644
--- a/crawl-ref/source/skills.cc
+++ b/crawl-ref/source/skills.cc
@@ -793,7 +793,6 @@ static void _train_skills(int exp, const int cost, const bool simu)
you.skill_cost_level, cost, exp);
#endif
-
// We scale the training array to the amount of XP available in the pool.
// That gives us the amount of XP available to train each skill.
for (int i = 0; i < NUM_SKILLS; ++i)