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authorRaphael Langella <raphael.langella@gmail.com>2011-06-23 22:13:59 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-06-23 22:19:43 +0200
commit9b381b9ce1f5b2fd1e1bbe855523c5c87f24adc7 (patch)
treed3af1ae7619a88f4d9b10d43d9febd6f3a257c91 /crawl-ref/source/skills.h
parent9903ee7fc91ad0c0685fc4c2c3f2ca3d697f2c04 (diff)
downloadcrawl-ref-9b381b9ce1f5b2fd1e1bbe855523c5c87f24adc7.tar.gz
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New skill costs.
The cost in XP of a skill point is no longer dependent on the skill level. Skill training order is no longer relevant, end result will be the same. Also, the cost in skill point of the first level has been greatly reduced, so gaining a skill is no longer a penalty. See the wiki for a detailed discussion: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:skills:experience_system#new_skill_cost
Diffstat (limited to 'crawl-ref/source/skills.h')
-rw-r--r--crawl-ref/source/skills.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/skills.h b/crawl-ref/source/skills.h
index f2b8ea81ed..e6b2462c11 100644
--- a/crawl-ref/source/skills.h
+++ b/crawl-ref/source/skills.h
@@ -9,7 +9,7 @@
int skill_cost_needed(int level);
void calc_total_skill_points(void);
-int calc_skill_cost(int skill_cost_level, int skill_level);
+int calc_skill_cost(int skill_cost_level);
void reassess_starting_skills();
void check_skill_level_change(skill_type sk, bool do_level_up = true);