summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/skills2.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-04 23:57:21 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-04 23:57:21 +0000
commit288e44e2590d8791f0841a70ef50108582990278 (patch)
tree558d104f241393407765b96b89e6ac69b726af50 /crawl-ref/source/skills2.cc
parent763ef75bd1f9c97c9f1ebee467bde287f156f483 (diff)
downloadcrawl-ref-288e44e2590d8791f0841a70ef50108582990278.tar.gz
crawl-ref-288e44e2590d8791f0841a70ef50108582990278.zip
Another one with a multitude of (smallish) changes.
- Fixed 1788033, 1787436, 1782862. - Modified basename, so it's a bit more useful and it's seeing use when not switching back during butcher. - Mummy Wanderers won't get a potion. - NOTE_XP_LEVEL_CHANGE notes "real" hp/mp. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2055 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r--crawl-ref/source/skills2.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 50ebe1228d..157580c3ee 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -2170,7 +2170,7 @@ void init_skill_order( void )
}
}
-int calc_hp(void)
+int calc_hp(bool real_hp)
{
int hitp;
@@ -2178,14 +2178,14 @@ int calc_hp(void)
hitp += (you.experience_level * you.skills[SK_FIGHTING]) / 5;
// being berserk makes you resistant to damage. I don't know why.
- if (you.duration[DUR_BERSERKER])
+ if (you.duration[DUR_BERSERKER] && !real_hp)
{
hitp *= 15;
hitp /= 10;
}
// some transformations give you extra hp
- switch (you.attribute[ATTR_TRANSFORMATION])
+ switch (you.attribute[ATTR_TRANSFORMATION] && !real_hp)
{
case TRAN_STATUE:
hitp *= 15;
@@ -2213,7 +2213,7 @@ int calc_hp(void)
} // end calc_hp()
-int calc_mp(void)
+int calc_mp(bool real_mp)
{
int enp;
@@ -2240,7 +2240,8 @@ int calc_mp(void)
you.max_magic_points = 50;
// now applied after scaling so that power items are more useful -- bwr
- you.max_magic_points += player_magical_power();
+ if (!real_mp)
+ you.max_magic_points += player_magical_power();
if (you.max_magic_points > 50)
you.max_magic_points = 50 + ((you.max_magic_points - 50) / 2);