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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-02 11:09:45 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-02 11:09:45 +0000
commit8f7d489f3cd6deac14f517f459a991e22d015ed6 (patch)
tree66bacb31af7083100a7133f8dfe0e591edbf4757 /crawl-ref/source/skills2.cc
parent95a05880fa4501233845f38cc5e28a78a76b3c80 (diff)
downloadcrawl-ref-8f7d489f3cd6deac14f517f459a991e22d015ed6.tar.gz
crawl-ref-8f7d489f3cd6deac14f517f459a991e22d015ed6.zip
[FR 1816805] Implementing a new species/classes order on the character
selection screen This involved the following: * tentative clean-up of newgame.cc (an utter nightmare!) * throw out JOB_QUITTER and SP_UNKx_DRACONIAN as (as far as I can tell) they serve absolutely no purpose (Should they be necessary for scoring etc. it's probably better to put these at the end rather than the middle of the lists.) * breaks saves I'm quite happy with the new species order, but the order of jobs could be improved. Luckily, changing that is totally easy now. :) See newgame.cc for old vs. new orders. (And yes, there is an option to keep the old way.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3503 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r--crawl-ref/source/skills2.cc86
1 files changed, 0 insertions, 86 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index edc9605ce7..9762a03e33 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -1160,92 +1160,6 @@ const int spec_skills[ NUM_SPECIES ][40] =
(90 * 75) / 100, // SK_EVOCATIONS
},
- { // SP_UNK0_DRACONIAN (27)
- 90, // SK_FIGHTING
- 100, // SK_SHORT_BLADES
- 100, // SK_LONG_BLADES
- 100, // SK_UNUSED_1
- 100, // SK_AXES
- 100, // SK_MACES_FLAILS
- 100, // SK_POLEARMS
- 100, // SK_STAVES
- 120, // SK_SLINGS
- 120, // SK_BOWS
- 120, // SK_CROSSBOWS
- 120, // SK_DARTS
- 120, // SK_THROWING
- 200, // SK_ARMOUR
- 120, // SK_DODGING
- 120, // SK_STEALTH
- 100, // SK_STABBING
- 100, // SK_SHIELDS
- 100, // SK_TRAPS_DOORS
- 100, // SK_UNARMED_COMBAT
- 100, // undefined
- 100, // undefined
- 100, // undefined
- 100, // undefined
- 100, // undefined
- (100 * 130) / 100, // SK_SPELLCASTING
- 100, // SK_CONJURATIONS
- 120, // SK_ENCHANTMENTS
- 100, // SK_SUMMONINGS
- 100, // SK_NECROMANCY
- 100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMIGRATION
- 100, // SK_DIVINATIONS
- 100, // SK_FIRE_MAGIC
- 100, // SK_ICE_MAGIC
- 100, // SK_AIR_MAGIC
- 100, // SK_EARTH_MAGIC
- 100, // SK_POISON_MAGIC
- (100 * 75) / 100, // SK_INVOCATIONS
- (100 * 75) / 100, // SK_EVOCATIONS
- },
-
- { // SP_UNK1_DRACONIAN (28)
- 90, // SK_FIGHTING
- 100, // SK_SHORT_BLADES
- 100, // SK_LONG_BLADES
- 100, // SK_UNUSED_1
- 100, // SK_AXES
- 100, // SK_MACES_FLAILS
- 100, // SK_POLEARMS
- 100, // SK_STAVES
- 120, // SK_SLINGS
- 120, // SK_BOWS
- 120, // SK_CROSSBOWS
- 120, // SK_DARTS
- 120, // SK_THROWING
- 200, // SK_ARMOUR
- 120, // SK_DODGING
- 120, // SK_STEALTH
- 100, // SK_STABBING
- 100, // SK_SHIELDS
- 100, // SK_TRAPS_DOORS
- 100, // SK_UNARMED_COMBAT
- 100, // undefined
- 100, // undefined
- 100, // undefined
- 100, // undefined
- 100, // undefined
- (100 * 130) / 100, // SK_SPELLCASTING
- 100, // SK_CONJURATIONS
- 120, // SK_ENCHANTMENTS
- 100, // SK_SUMMONINGS
- 100, // SK_NECROMANCY
- 100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMIGRATION
- 100, // SK_DIVINATIONS
- 100, // SK_FIRE_MAGIC
- 100, // SK_ICE_MAGIC
- 100, // SK_AIR_MAGIC
- 100, // SK_EARTH_MAGIC
- 100, // SK_POISON_MAGIC
- (100 * 75) / 100, // SK_INVOCATIONS
- (100 * 75) / 100, // SK_EVOCATIONS
- },
-
{ // SP_BASE_DRACONIAN (29)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES