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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-02 11:09:45 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-02 11:09:45 +0000 |
commit | 8f7d489f3cd6deac14f517f459a991e22d015ed6 (patch) | |
tree | 66bacb31af7083100a7133f8dfe0e591edbf4757 /crawl-ref/source/skills2.cc | |
parent | 95a05880fa4501233845f38cc5e28a78a76b3c80 (diff) | |
download | crawl-ref-8f7d489f3cd6deac14f517f459a991e22d015ed6.tar.gz crawl-ref-8f7d489f3cd6deac14f517f459a991e22d015ed6.zip |
[FR 1816805] Implementing a new species/classes order on the character
selection screen
This involved the following:
* tentative clean-up of newgame.cc (an utter nightmare!)
* throw out JOB_QUITTER and SP_UNKx_DRACONIAN as (as far as I can tell)
they serve absolutely no purpose (Should they be necessary for scoring
etc. it's probably better to put these at the end rather than the
middle of the lists.)
* breaks saves
I'm quite happy with the new species order, but the order of jobs could
be improved. Luckily, changing that is totally easy now. :)
See newgame.cc for old vs. new orders.
(And yes, there is an option to keep the old way.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3503 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r-- | crawl-ref/source/skills2.cc | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc index edc9605ce7..9762a03e33 100644 --- a/crawl-ref/source/skills2.cc +++ b/crawl-ref/source/skills2.cc @@ -1160,92 +1160,6 @@ const int spec_skills[ NUM_SPECIES ][40] = (90 * 75) / 100, // SK_EVOCATIONS }, - { // SP_UNK0_DRACONIAN (27) - 90, // SK_FIGHTING - 100, // SK_SHORT_BLADES - 100, // SK_LONG_BLADES - 100, // SK_UNUSED_1 - 100, // SK_AXES - 100, // SK_MACES_FLAILS - 100, // SK_POLEARMS - 100, // SK_STAVES - 120, // SK_SLINGS - 120, // SK_BOWS - 120, // SK_CROSSBOWS - 120, // SK_DARTS - 120, // SK_THROWING - 200, // SK_ARMOUR - 120, // SK_DODGING - 120, // SK_STEALTH - 100, // SK_STABBING - 100, // SK_SHIELDS - 100, // SK_TRAPS_DOORS - 100, // SK_UNARMED_COMBAT - 100, // undefined - 100, // undefined - 100, // undefined - 100, // undefined - 100, // undefined - (100 * 130) / 100, // SK_SPELLCASTING - 100, // SK_CONJURATIONS - 120, // SK_ENCHANTMENTS - 100, // SK_SUMMONINGS - 100, // SK_NECROMANCY - 100, // SK_TRANSLOCATIONS - 100, // SK_TRANSMIGRATION - 100, // SK_DIVINATIONS - 100, // SK_FIRE_MAGIC - 100, // SK_ICE_MAGIC - 100, // SK_AIR_MAGIC - 100, // SK_EARTH_MAGIC - 100, // SK_POISON_MAGIC - (100 * 75) / 100, // SK_INVOCATIONS - (100 * 75) / 100, // SK_EVOCATIONS - }, - - { // SP_UNK1_DRACONIAN (28) - 90, // SK_FIGHTING - 100, // SK_SHORT_BLADES - 100, // SK_LONG_BLADES - 100, // SK_UNUSED_1 - 100, // SK_AXES - 100, // SK_MACES_FLAILS - 100, // SK_POLEARMS - 100, // SK_STAVES - 120, // SK_SLINGS - 120, // SK_BOWS - 120, // SK_CROSSBOWS - 120, // SK_DARTS - 120, // SK_THROWING - 200, // SK_ARMOUR - 120, // SK_DODGING - 120, // SK_STEALTH - 100, // SK_STABBING - 100, // SK_SHIELDS - 100, // SK_TRAPS_DOORS - 100, // SK_UNARMED_COMBAT - 100, // undefined - 100, // undefined - 100, // undefined - 100, // undefined - 100, // undefined - (100 * 130) / 100, // SK_SPELLCASTING - 100, // SK_CONJURATIONS - 120, // SK_ENCHANTMENTS - 100, // SK_SUMMONINGS - 100, // SK_NECROMANCY - 100, // SK_TRANSLOCATIONS - 100, // SK_TRANSMIGRATION - 100, // SK_DIVINATIONS - 100, // SK_FIRE_MAGIC - 100, // SK_ICE_MAGIC - 100, // SK_AIR_MAGIC - 100, // SK_EARTH_MAGIC - 100, // SK_POISON_MAGIC - (100 * 75) / 100, // SK_INVOCATIONS - (100 * 75) / 100, // SK_EVOCATIONS - }, - { // SP_BASE_DRACONIAN (29) 90, // SK_FIGHTING 100, // SK_SHORT_BLADES |