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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-24 09:35:38 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-24 09:35:38 +0000 |
commit | eb656202a34e6bacb9415374521882a71e90eabb (patch) | |
tree | 45076b7b49e7a6df396d919345d11291a08327d9 /crawl-ref/source/skills2.cc | |
parent | 8cdbb3ac7242c29a12dac5a79ddfe7c33b4279a1 (diff) | |
download | crawl-ref-eb656202a34e6bacb9415374521882a71e90eabb.tar.gz crawl-ref-eb656202a34e6bacb9415374521882a71e90eabb.zip |
Fix typo in skills.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5208 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r-- | crawl-ref/source/skills2.cc | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc index 740951b6c9..5110c4f98b 100644 --- a/crawl-ref/source/skills2.cc +++ b/crawl-ref/source/skills2.cc @@ -41,7 +41,7 @@ #include "view.h" /* Basic goals for titles: - The higher titles must be come last. + The higher titles must come last. Referring to the skill itself is fine ("Transmuter") but not impressive. No overlaps, high diversity. */ @@ -59,7 +59,7 @@ const char *skills[50][6] = {"Axes", "Chopper", "Cleaver", "Hacker", "Severer", "Executioner"}, {"Maces & Flails", "Cudgeler", "Basher", "Bludgeoner", "Shatterer", "Skullcrusher"}, // 5 {"Polearms", "Poker", "Spear-Bearer", "Impaler", "Phalangite", "%s Porcupine"}, - {"Staves", "Twirler", "Cruncher", "Stickfighter", "Pulverizerr", "Chief of Staff"}, + {"Staves", "Twirler", "Cruncher", "Stickfighter", "Pulverizer", "Chief of Staff"}, {"Slings", "Vandal", "Slinger", "Whirler", "Slingshot", "%s Catapult"}, {"Bows", "Shooter", "Archer", "Marks%s", "Crack Shot", "Merry %s"}, {"Crossbows", "Bolt Thrower", "Quickloader", "Sharpshooter", "Sniper", "%s Arbalest"}, // 10 @@ -99,7 +99,6 @@ const char *skills[50][6] = {"Evocations", "Charlatan", "Prestidigitator", "Fetichist", "Evocator", "Talismancer"}, // 39 /*NOTE: If more skills are added, must change ranges in level_change() in player.cc */ -/*{"", "", "", "", ""}, */ {NULL}, // 40- empty {NULL}, // 41- empty |