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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-24 09:35:38 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-24 09:35:38 +0000
commiteb656202a34e6bacb9415374521882a71e90eabb (patch)
tree45076b7b49e7a6df396d919345d11291a08327d9 /crawl-ref/source/skills2.cc
parent8cdbb3ac7242c29a12dac5a79ddfe7c33b4279a1 (diff)
downloadcrawl-ref-eb656202a34e6bacb9415374521882a71e90eabb.tar.gz
crawl-ref-eb656202a34e6bacb9415374521882a71e90eabb.zip
Fix typo in skills.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5208 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r--crawl-ref/source/skills2.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 740951b6c9..5110c4f98b 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -41,7 +41,7 @@
#include "view.h"
/* Basic goals for titles:
- The higher titles must be come last.
+ The higher titles must come last.
Referring to the skill itself is fine ("Transmuter") but not impressive.
No overlaps, high diversity.
*/
@@ -59,7 +59,7 @@ const char *skills[50][6] =
{"Axes", "Chopper", "Cleaver", "Hacker", "Severer", "Executioner"},
{"Maces & Flails", "Cudgeler", "Basher", "Bludgeoner", "Shatterer", "Skullcrusher"}, // 5
{"Polearms", "Poker", "Spear-Bearer", "Impaler", "Phalangite", "%s Porcupine"},
- {"Staves", "Twirler", "Cruncher", "Stickfighter", "Pulverizerr", "Chief of Staff"},
+ {"Staves", "Twirler", "Cruncher", "Stickfighter", "Pulverizer", "Chief of Staff"},
{"Slings", "Vandal", "Slinger", "Whirler", "Slingshot", "%s Catapult"},
{"Bows", "Shooter", "Archer", "Marks%s", "Crack Shot", "Merry %s"},
{"Crossbows", "Bolt Thrower", "Quickloader", "Sharpshooter", "Sniper", "%s Arbalest"}, // 10
@@ -99,7 +99,6 @@ const char *skills[50][6] =
{"Evocations", "Charlatan", "Prestidigitator", "Fetichist", "Evocator", "Talismancer"}, // 39
/*NOTE: If more skills are added, must change ranges in level_change() in player.cc */
-/*{"", "", "", "", ""}, */
{NULL}, // 40- empty
{NULL}, // 41- empty