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authorAdam Borowski <kilobyte@angband.pl>2012-07-11 12:37:03 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-11 12:37:03 +0200
commit77587839e0e17de5b94c9a0431dd0c0692efa76a (patch)
treed46c7a4f692e78ea58ace2d0c5a732d95b44e1ad /crawl-ref/source/skills2.cc
parent23d74574e7def472bdfc72832c5b264c756dbc65 (diff)
downloadcrawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.tar.gz
crawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.zip
Traps&Doors -> Traps.
The only relevant use left, silently opening doors, is now 100% Stealth (and DEX), rather than 50% Stealth 50% T&D.
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r--crawl-ref/source/skills2.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 730958b36f..9d63c10287 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -85,7 +85,7 @@ static const char *skills[NUM_SKILLS][6] =
{"Stealth", "Sneak", "Covert", "Unseen", "Imperceptible", "Ninja"},
{"Stabbing", "Miscreant", "Blackguard", "Backstabber", "Cutthroat", "Politician"},
{"Shields", "Shield-Bearer", "Hoplite", "Blocker", "Peltast", "@Adj@ Barricade"},
- {"Traps & Doors", "Scout", "Disarmer", "Vigilant", "Perceptive", "Dungeon Master"},
+ {"Traps", "Scout", "Disarmer", "Vigilant", "Perceptive", "Dungeon Master"},
// STR based fighters, for DEX/martial arts titles see below. Felids get their own category, too.
{"Unarmed Combat", "Ruffian", "Grappler", "Brawler", "Wrestler", "@Weight@weight Champion"},