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author | Adam Borowski <kilobyte@angband.pl> | 2013-03-31 23:35:32 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-04-01 00:38:18 +0200 |
commit | 7ae94216669e15b0ce8712136d7723234f6e12f5 (patch) | |
tree | f8d5b624ccff2b8b8c0bf92f5c09b8132e8f705e /crawl-ref/source/skills2.cc | |
parent | a295f787a04197fa1b88f46850e59c34a89a1146 (diff) | |
download | crawl-ref-7ae94216669e15b0ce8712136d7723234f6e12f5.tar.gz crawl-ref-7ae94216669e15b0ce8712136d7723234f6e12f5.zip |
The Stabbing skill went to a dark alley, and, you know...
Per one of proposals, its effect is now an average of the weapon skill
and Stealth. Stabbing tiers remain as before:
* daggers
* other short blades
* long blades, spears, small club
* other stuff
Let's see how this works. We can always change the formulas, and at
least the skill is gone.
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r-- | crawl-ref/source/skills2.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc index ae68e12c1f..36f544e6c6 100644 --- a/crawl-ref/source/skills2.cc +++ b/crawl-ref/source/skills2.cc @@ -86,7 +86,9 @@ static const char *skills[NUM_SKILLS][6] = {"Armour", "Covered", "Protected", "Tortoise", "Impregnable", "Invulnerable"}, {"Dodging", "Ducker", "Nimble", "Spry", "Acrobat", "Intangible"}, {"Stealth", "Sneak", "Covert", "Unseen", "Imperceptible", "Ninja"}, +#if TAG_MAJOR_VERSION == 34 {"Stabbing", "Miscreant", "Blackguard", "Backstabber", "Cutthroat", "Politician"}, +#endif {"Shields", "Shield-Bearer", "Hoplite", "Blocker", "Peltast", "@Adj@ Barricade"}, {"Traps", "Scout", "Disarmer", "Vigilant", "Perceptive", "Dungeon Master"}, // STR based fighters, for DEX/martial arts titles see below. Felids get their own category, too. @@ -481,6 +483,10 @@ void calc_mp() bool is_useless_skill(skill_type skill) { +#if TAG_MAJOR_VERSION == 34 + if (skill == SK_STABBING) + return true; +#endif return species_apt(skill) == -99; } |