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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/skills2.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/skills2.h')
-rw-r--r--crawl-ref/source/skills2.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/skills2.h b/crawl-ref/source/skills2.h
index 7a842ec06c..c6658cb1b2 100644
--- a/crawl-ref/source/skills2.h
+++ b/crawl-ref/source/skills2.h
@@ -37,19 +37,19 @@ int get_skill_progress(skill_type sk, int level, int points, int scale);
int get_skill_progress(skill_type sk, int scale);
int get_skill_percentage(const skill_type x);
const char *skill_name(skill_type which_skill);
-skill_type str_to_skill(const std::string &skill);
+skill_type str_to_skill(const string &skill);
-std::string skill_title(
+string skill_title(
skill_type best_skill, uint8_t skill_lev,
// these used for ghosts and hiscores:
int species = -1, int str = -1, int dex = -1, int god = -1);
-std::string skill_title_by_rank(
+string skill_title_by_rank(
skill_type best_skill, uint8_t skill_rank,
// these used for ghosts and hiscores:
int species = -1, int str = -1, int dex = -1, int god = -1);
unsigned get_skill_rank(unsigned skill_lev);
-std::string player_title();
+string player_title();
skill_type best_skill(skill_type min_skill, skill_type max_skill,
skill_type excl_skill = SK_NONE);
@@ -71,7 +71,7 @@ bool is_antitrained(skill_type sk);
bool antitrain_other(skill_type sk, bool show_zero);
void skill_menu(int flag = 0, int exp = 0);
-void dump_skills(std::string &text);
+void dump_skills(string &text);
int skill_transfer_amount(skill_type sk);
int transfer_skill_points(skill_type fsk, skill_type tsk, int skp_max,
bool simu, bool boost = false);