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authorAdam Borowski <kilobyte@angband.pl>2013-03-31 23:35:32 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-04-01 00:38:18 +0200
commit7ae94216669e15b0ce8712136d7723234f6e12f5 (patch)
treef8d5b624ccff2b8b8c0bf92f5c09b8132e8f705e /crawl-ref/source/skills2.h
parenta295f787a04197fa1b88f46850e59c34a89a1146 (diff)
downloadcrawl-ref-7ae94216669e15b0ce8712136d7723234f6e12f5.tar.gz
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The Stabbing skill went to a dark alley, and, you know...
Per one of proposals, its effect is now an average of the weapon skill and Stealth. Stabbing tiers remain as before: * daggers * other short blades * long blades, spears, small club * other stuff Let's see how this works. We can always change the formulas, and at least the skill is gone.
Diffstat (limited to 'crawl-ref/source/skills2.h')
-rw-r--r--crawl-ref/source/skills2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/skills2.h b/crawl-ref/source/skills2.h
index fe840e78e5..c8ddb2a56a 100644
--- a/crawl-ref/source/skills2.h
+++ b/crawl-ref/source/skills2.h
@@ -99,7 +99,7 @@ static const skill_type skill_display_order[] =
SK_COLUMN_BREAK, SK_TITLE,
- SK_STABBING, SK_TRAPS,
+ SK_TRAPS,
SK_BLANK_LINE,