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authorBrendan Hickey <brendan@bhickey.net>2014-06-12 01:19:39 +0000
committerBrendan Hickey <brendan@bhickey.net>2014-06-12 01:21:04 +0000
commit7c1a5597fd584d7b42c61b9cbf5a88e1c8f43a0b (patch)
treec180d82d5dd89e1025bbcc0b2cb00a772fc9a85e /crawl-ref/source/skills2.h
parent2e5c74cbc0fdefbc508c83c0693159720cbe6fc8 (diff)
downloadcrawl-ref-7c1a5597fd584d7b42c61b9cbf5a88e1c8f43a0b.tar.gz
crawl-ref-7c1a5597fd584d7b42c61b9cbf5a88e1c8f43a0b.zip
Convert crosstraining into an enhancer bonus
Remove traditional crosstraining. Replace it with a 20% skillpoint enhancer bonus.
Diffstat (limited to 'crawl-ref/source/skills2.h')
-rw-r--r--crawl-ref/source/skills2.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/skills2.h b/crawl-ref/source/skills2.h
index 6a24cdb626..816e058b60 100644
--- a/crawl-ref/source/skills2.h
+++ b/crawl-ref/source/skills2.h
@@ -11,9 +11,6 @@ const int MAX_SKILL_ORDER = 100;
#include "enum.h"
#include "player.h"
-// This threshold is in tenths of a skill point.
-const int CROSSTRAIN_THRESHOLD = 1;
-
struct skill_state
{
FixedBitVector<NUM_SKILLS> can_train;
@@ -73,8 +70,6 @@ skill_type opposite_skill(skill_type sk);
bool compare_skills(skill_type sk1, skill_type sk2);
vector<skill_type> get_crosstrain_skills(skill_type sk);
-float crosstrain_bonus(skill_type sk);
-
int elemental_preference(spell_type spell, int scale = 1);
void skill_menu(int flag = 0, int exp = 0);