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authorgammafunk <gammafunk@gmail.com>2014-03-17 20:10:33 -0500
committergammafunk <gammafunk@gmail.com>2014-03-18 00:16:40 -0500
commita18227ede66e02d668551662e35476ed00ef7e13 (patch)
tree7f6fca6ea4bf53148232bacfc35698eef069b604 /crawl-ref/source/skills2.h
parentfbd6e7ded89bf1ad2ebe2393fe0c11dd2e298bd0 (diff)
downloadcrawl-ref-a18227ede66e02d668551662e35476ed00ef7e13.tar.gz
crawl-ref-a18227ede66e02d668551662e35476ed00ef7e13.zip
Clean up the player hp change and calculation functions
Move calc_hp() to player.cc, and fix all but a couple instances where you.hp is changed directly to use set_hp() instead. We'll eventually just move these functions to inline methods for the player class, but this reorganization will do for now.
Diffstat (limited to 'crawl-ref/source/skills2.h')
-rw-r--r--crawl-ref/source/skills2.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/skills2.h b/crawl-ref/source/skills2.h
index 9982b0920a..43a5b90b83 100644
--- a/crawl-ref/source/skills2.h
+++ b/crawl-ref/source/skills2.h
@@ -60,8 +60,6 @@ skill_type best_skill(skill_type min_skill, skill_type max_skill,
skill_type excl_skill = SK_NONE);
void init_skill_order();
-void calc_mp();
-void calc_hp();
bool is_useless_skill(skill_type skill);
bool is_harmful_skill(skill_type skill);
bool all_skills_maxed(bool inc_harmful = false);