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authorBrendan Hickey <brendan@bhickey.net>2014-06-11 02:26:14 +0000
committerBrendan Hickey <brendan@bhickey.net>2014-06-11 02:26:14 +0000
commitadd05a9ee7f9bae9260e7ed66badba0528f32be4 (patch)
treee47c99a088068f578d34ed4beef3029e695c8e67 /crawl-ref/source/skills2.h
parent2cecdf434401f754e5e8ac3cb8a587116bb51302 (diff)
downloadcrawl-ref-add05a9ee7f9bae9260e7ed66badba0528f32be4.tar.gz
crawl-ref-add05a9ee7f9bae9260e7ed66badba0528f32be4.zip
Remove Anti-training
We made the decision a while ago to remove anti-training. This had come up in discussions about changing crosstraining and it seemed that no one actually likes anti-training. Rather than blocking on cross-training, let's just put this in.
Diffstat (limited to 'crawl-ref/source/skills2.h')
-rw-r--r--crawl-ref/source/skills2.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/skills2.h b/crawl-ref/source/skills2.h
index 43a5b90b83..6a24cdb626 100644
--- a/crawl-ref/source/skills2.h
+++ b/crawl-ref/source/skills2.h
@@ -74,7 +74,6 @@ bool compare_skills(skill_type sk1, skill_type sk2);
vector<skill_type> get_crosstrain_skills(skill_type sk);
float crosstrain_bonus(skill_type sk);
-bool is_antitrained(skill_type sk);
int elemental_preference(spell_type spell, int scale = 1);