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authorChris Campbell <chriscampbell89@gmail.com>2011-03-21 13:23:54 +0000
committerChris Campbell <chriscampbell89@gmail.com>2011-03-21 13:25:52 +0000
commitf055b79ccaa95d41351dc4a2ad52578328c3607a (patch)
treec2a20a57fa6a3e11a10676cd37b488dde22d42dc /crawl-ref/source/skills2.h
parent07b2554d9e5ba29fd055decfea2088c19452ec5e (diff)
downloadcrawl-ref-f055b79ccaa95d41351dc4a2ad52578328c3607a.tar.gz
crawl-ref-f055b79ccaa95d41351dc4a2ad52578328c3607a.zip
Remove misleading messages about weapon str/dex weighting
Currently str/dex weighting has very little effect - these messages could be reinstated if the str/dex interaction with melee combat is reworked at some point, though.
Diffstat (limited to 'crawl-ref/source/skills2.h')
-rw-r--r--crawl-ref/source/skills2.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/skills2.h b/crawl-ref/source/skills2.h
index b949baf8a1..7664caf88f 100644
--- a/crawl-ref/source/skills2.h
+++ b/crawl-ref/source/skills2.h
@@ -50,7 +50,6 @@ bool is_antitrained(skill_type sk);
bool antitrain_other(skill_type sk, bool show_zero);
void skill_menu(bool reskilling = false);
-void wield_warning(bool newWeapon = true);
bool is_invalid_skill(skill_type skill);
void dump_skills(std::string &text);
int skill_transfer_amount(skill_type sk);