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author | DracoOmega <draco_omega@live.com> | 2013-07-10 11:56:29 -0230 |
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committer | DracoOmega <draco_omega@live.com> | 2013-07-10 18:39:22 -0230 |
commit | 4c17537119d77d40e6fa28310f2a91ccc9122812 (patch) | |
tree | a240aa62d57e7dded93930b1659336b54227f707 /crawl-ref/source/species.cc | |
parent | 5f8dac56acc4d4ce12b91f7204af3f006fed144d (diff) | |
download | crawl-ref-4c17537119d77d40e6fa28310f2a91ccc9122812.tar.gz crawl-ref-4c17537119d77d40e6fa28310f2a91ccc9122812.zip |
Give gargoyles hefty natural AC, but very low HP
Good natural AC but low HP is a combination that does not occur on
any current player race, and I think might be an interesting point of
distinction for gargoyles. (Nearly all low hp races are EV-focused,
and both draconians and naga have very good hp). Plus the natural AC
should help make them feel more genuinely stone-like.
For the time-being I am erring on the side of 'probably too good' and
possibly either their AC or HP could use further reducing (but it is
worth pointing out that at spriggan HP levels, the spriggan's EV focus
actually results in lower average damage taken than gargoyle's AC would,
in addition to them being much better at fleeing harm)
Diffstat (limited to 'crawl-ref/source/species.cc')
-rw-r--r-- | crawl-ref/source/species.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/species.cc b/crawl-ref/source/species.cc index 2e0cf47e91..9b7319dfda 100644 --- a/crawl-ref/source/species.cc +++ b/crawl-ref/source/species.cc @@ -463,6 +463,7 @@ int species_hp_modifier(species_type species) case SP_DEEP_ELF: case SP_TENGU: case SP_KOBOLD: + case SP_GARGOYLE: return -2; case SP_HIGH_ELF: case SP_SLUDGE_ELF: @@ -484,7 +485,6 @@ int species_hp_modifier(species_type species) case SP_PURPLE_DRACONIAN: case SP_MOTTLED_DRACONIAN: case SP_PALE_DRACONIAN: - case SP_GARGOYLE: case SP_GHOUL: case SP_HILL_ORC: case SP_LAVA_ORC: |