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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2010-10-11 15:37:55 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2010-10-11 16:33:42 -0500
commit3b7b6bf0d38b34766444c0108722a4138d051743 (patch)
treedeec0c02ea55bfb7350e6b497333d573e222cf15 /crawl-ref/source/species.h
parent9d363587c114eca476b0aeb31beaf183d8c20931 (diff)
downloadcrawl-ref-3b7b6bf0d38b34766444c0108722a4138d051743.tar.gz
crawl-ref-3b7b6bf0d38b34766444c0108722a4138d051743.zip
Move conversion of player to monster species to its own function.
Also, use it to get the species of draconian player illusions in mon-util.cc.
Diffstat (limited to 'crawl-ref/source/species.h')
-rw-r--r--crawl-ref/source/species.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/species.h b/crawl-ref/source/species.h
index 6a109551ea..0c9a3729df 100644
--- a/crawl-ref/source/species.h
+++ b/crawl-ref/source/species.h
@@ -28,6 +28,7 @@ int get_species_index_by_name(const char *name);
std::string species_name(species_type speci, bool genus = false, bool adj = false);
species_type str_to_species(const std::string &species);
+monster_type player_species_to_mons_species(species_type species);
// species_type bounds checking.
bool is_valid_species(species_type);