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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-04-03 20:21:50 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-04-03 20:21:50 +0000 |
commit | 02a23f0ae54f800e42a987a6080b2d37b87aebc5 (patch) | |
tree | 31c4508b80a3eb20184dbea48316f4977bc5266b /crawl-ref/source/spells1.h | |
parent | 2d1dc73ba81562198242670c328146d3f13695c6 (diff) | |
download | crawl-ref-02a23f0ae54f800e42a987a6080b2d37b87aebc5.tar.gz crawl-ref-02a23f0ae54f800e42a987a6080b2d37b87aebc5.zip |
Implement a hack to differentiate between Ely's self healing and healing
others. I've added a new targetting mode TARG_NOT_SELF that basically
just forces the autotargetting to skip the player in favour of the
previous target or, failing that, the nearest monster (no matter whether
friendly, hostile or neutral).
Both types of ability crop up at the same piety point, and the ability
letters are changed accordingly (which is likely to wreak havoc on those
relying on their finger memory, but makes more sense and is easier to
remember in the long run).
I haven't changed/added the ability descriptions. If someone could do
that, please?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9575 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.h')
-rw-r--r-- | crawl-ref/source/spells1.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/spells1.h b/crawl-ref/source/spells1.h index 32b6336463..c8302a8c5b 100644 --- a/crawl-ref/source/spells1.h +++ b/crawl-ref/source/spells1.h @@ -18,7 +18,8 @@ struct bolt; bool cast_sure_blade(int power); int cast_healing(int pow, bool divine_ability = false, - const coord_def& where = coord_def(0,0)); + const coord_def& where = coord_def(0,0), + targ_mode_type mode = TARG_NUM_MODES); void remove_divine_vigour(); bool cast_divine_vigour(); |