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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-08 18:29:52 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-08 18:29:52 +0000 |
commit | 9a20cf0a34b9caec2ff9a5c3708a88fb84c80496 (patch) | |
tree | 8c52366fe290b5821c8d49b21353cd69845e39bd /crawl-ref/source/spells1.h | |
parent | 459e277ada7ab661190d4a3497a374d76e30c5a4 (diff) | |
download | crawl-ref-9a20cf0a34b9caec2ff9a5c3708a88fb84c80496.tar.gz crawl-ref-9a20cf0a34b9caec2ff9a5c3708a88fb84c80496.zip |
Fix debugging ray zaps (e.g. unknown wands) always setting obvious_effect by
making ZAP_DEBUGGING_RAY no longer an obvious_effect. It might be more
correct to restore obvious_effect on a tracer, or at least a player_tracer,
but bug 2515082 [and r8500] makes me cautious.
Fix healing being too generously identified.
Fix wand of healing not working on enemies if you happen to worship Ely.
Fixes [2580106].
Also some dead code elimination.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8982 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells1.h')
-rw-r--r-- | crawl-ref/source/spells1.h | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/crawl-ref/source/spells1.h b/crawl-ref/source/spells1.h index 8b32ca2264..f34ea6cf9f 100644 --- a/crawl-ref/source/spells1.h +++ b/crawl-ref/source/spells1.h @@ -16,17 +16,9 @@ struct bolt; -// last updated 24may2000 {dlb} -/* *********************************************************************** - * called from: spell - * *********************************************************************** */ bool cast_sure_blade(int power); - -// last updated 24may2000 {dlb} -/* *********************************************************************** - * called from: ability - spell - * *********************************************************************** */ -int cast_healing(int pow, const coord_def& where = coord_def(0,0)); +int cast_healing(int pow, bool divine_ability = false, + const coord_def& where = coord_def(0,0)); void remove_divine_vigour(); bool cast_divine_vigour(); |