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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 01:26:43 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 01:26:43 +0000
commitac443bc023783ad6fd496a80bdfb5d4e51814be0 (patch)
treeddadf4d94ac9de6250c41ec568259ba6c55c0e8b /crawl-ref/source/spells2.cc
parent6fb5493ddc378b43788e71a34e26bf1143324bfc (diff)
downloadcrawl-ref-ac443bc023783ad6fd496a80bdfb5d4e51814be0.tar.gz
crawl-ref-ac443bc023783ad6fd496a80bdfb5d4e51814be0.zip
Don't mark spatial vortices as god gifts anymore, as (a) they're just
phenomena that the game happens to treat as monsters (as opposed to actual creatures), and (b) there's no easy way to mark fire vortices as code for when god gifts, either, since they're only placed in the beam routine for "Fire Storm". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5679 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r--crawl-ref/source/spells2.cc23
1 files changed, 0 insertions, 23 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 729a062cdd..7d1706aebe 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -971,29 +971,6 @@ char burn_freeze(int pow, beam_type flavour)
return 1;
}
-bool summon_spatial_vortices(int pow, bool god_gift)
-{
- bool success = false;
-
- mpr("Space twists in upon itself!");
-
- // Maximum power is 300 (5 vortices).
- const int how_many = (pow / 75 + 1);
-
- for (int i = 0; i < how_many; ++i)
- {
- if (create_monster(
- mgen_data(MONS_SPATIAL_VORTEX, BEH_HOSTILE,
- 3, you.pos(), MHITYOU,
- (god_gift ? MG_GOD_GIFT : 0) | MG_FORCE_BEH)) != -1)
- {
- success = true;
- }
- }
-
- return (success);
-}
-
bool summon_animals(int pow)
{
bool success = false;