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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-24 23:58:22 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-24 23:58:22 +0000 |
commit | 54022e5775e364b6be880373b9603f9094f20525 (patch) | |
tree | d86a1de4058cdc3941674bddb0ed72afc7868529 /crawl-ref/source/spl-book.cc | |
parent | 41d70af6d353eb5f2da26f908fb75e02e1e9af57 (diff) | |
download | crawl-ref-54022e5775e364b6be880373b9603f9094f20525.tar.gz crawl-ref-54022e5775e364b6be880373b9603f9094f20525.zip |
Remove GLAMOUR, and introduce RECITE (new Zin invocation)
The latter is a work in progress and may have strange results.
It is intended as a multiturn invocation that is interrupted by
large hp losses. IMHO, reciting things is an action that needs
to take several turns. Each turn an attempt at influencing
intelligent monsters is made. They usually fall asleep, are
confused or turn berserk.
The delay gets cancelled when the player is heavily wounded or
when there are no impressionable monsters around anymore.
I think the power formula will have to be tweaked.
Comments welcome!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3321 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-book.cc')
-rw-r--r-- | crawl-ref/source/spl-book.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-book.cc b/crawl-ref/source/spl-book.cc index f5953b0fd6..be9bf4069d 100644 --- a/crawl-ref/source/spl-book.cc +++ b/crawl-ref/source/spl-book.cc @@ -1116,7 +1116,6 @@ bool undead_cannot_memorise(spell_type spell, char being) case SPELL_CURE_POISON_II: case SPELL_DEATHS_DOOR: case SPELL_DRAGON_FORM: - case SPELL_GLAMOUR: case SPELL_ICE_FORM: case SPELL_INTOXICATE: case SPELL_NECROMUTATION: |