summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/spl-book.h
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2011-11-19 05:12:42 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-11-19 17:20:03 +0100
commit2adb5f5f9148a83a0d9bdf3bfa38eb494744a55c (patch)
tree230a6011ac130f04a91425e3b73a128f309ec234 /crawl-ref/source/spl-book.h
parent85f26b4473d4cf20fea55091087074281092637e (diff)
downloadcrawl-ref-2adb5f5f9148a83a0d9bdf3bfa38eb494744a55c.tar.gz
crawl-ref-2adb5f5f9148a83a0d9bdf3bfa38eb494744a55c.zip
Revert "Characters lacking magic skills cannot learn spells".
This restriction makes little sense with smooth skills, and manual training means you don't even need scrolls, just a tiny bit of xp. This reverts commit... er what, Linley didn't use version control in 3.30.
Diffstat (limited to 'crawl-ref/source/spl-book.h')
-rw-r--r--crawl-ref/source/spl-book.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-book.h b/crawl-ref/source/spl-book.h
index 7f9264ad0a..23cc080de9 100644
--- a/crawl-ref/source/spl-book.h
+++ b/crawl-ref/source/spl-book.h
@@ -34,7 +34,6 @@ int read_book(item_def &item, read_book_action_type action);
bool player_can_memorise(const item_def &book);
bool can_learn_spell(bool silent = false);
-int player_spell_skills();
bool learn_spell();
bool learn_spell(spell_type spell, int book = NUM_BOOKS,
bool is_safest_book = true);