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authorShmuale Mark <shm.mark@gmail.com>2014-05-27 07:48:30 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-27 07:50:38 -0400
commit4ad890b147685244cbb09dd524fbfbb6032b3ca0 (patch)
tree957ec1b7f40eb56822e8b0b0de630a1303c05606 /crawl-ref/source/spl-cast.cc
parent3f6e43b74e5ed6f139ef1103df8666031a5f6a31 (diff)
downloadcrawl-ref-4ad890b147685244cbb09dd524fbfbb6032b3ca0.tar.gz
crawl-ref-4ad890b147685244cbb09dd524fbfbb6032b3ca0.zip
Revert "Don't waste time casting Animate Dead, usually."
Because it's very common that corpses will be hidden by items above them, especially now that that's guaranteed if there are any items above them, the 'z' behaviour it made was too restrictive. This reverts commit f040398a199a9f2bda755c0802287558edecba2e.
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r--crawl-ref/source/spl-cast.cc7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index c09de87944..ddb39bfda5 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -1114,13 +1114,6 @@ static bool _spellcasting_aborted(spell_type spell,
return true;
}
- if (spell == SPELL_ANIMATE_DEAD && !can_see_animatable_remains()
- && check_range_usability)
- {
- mpr("You don't see any remains to animate.");
- return true;
- }
-
return false;
}