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author | Jeekaroose <sneakcow@gmail.com> | 2014-04-29 18:13:57 +0000 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-05-27 19:18:48 -0700 |
commit | ea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2 (patch) | |
tree | 872614b46ea2bd88440fb48c74ef4d2ed8fcdbff /crawl-ref/source/spl-cast.cc | |
parent | 6d64fec83a704290ab625343839f31141b2310a3 (diff) | |
download | crawl-ref-ea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2.tar.gz crawl-ref-ea3f500ce5e3dedb9d6dd4b2878e6bc9e9833bc2.zip |
Change Tukima to be a targeted spell
(Committer's note: The old Tukima's Dance was fiddly and
not well-liked. Changing it into something hexier seemed
like a popular & reasonable idea.
I refactored the spell code & fixed a few small issues.)
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r-- | crawl-ref/source/spl-cast.cc | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc index 82b097bd4d..2312740a28 100644 --- a/crawl-ref/source/spl-cast.cc +++ b/crawl-ref/source/spl-cast.cc @@ -1059,9 +1059,7 @@ static void _maybe_cancel_repeat(spell_type spell) { switch (spell) { - case SPELL_DELAYED_FIREBALL: - case SPELL_TUKIMAS_DANCE: - crawl_state.cant_cmd_repeat(make_stringf("You can't repeat %s.", + case SPELL_DELAYED_FIREBALL: crawl_state.cant_cmd_repeat(make_stringf("You can't repeat %s.", spell_title(spell))); break; @@ -1182,6 +1180,7 @@ static targetter* _spell_targetter(spell_type spell, int pow, int range) case SPELL_POLYMORPH: case SPELL_DISPEL_UNDEAD: case SPELL_CRYSTAL_BOLT: + case SPELL_TUKIMAS_DANCE: return new targetter_beam(&you, range, spell_to_zap(spell), pow, 0, 0); case SPELL_RANDOM_BOLT: return new targetter_beam(&you, range, ZAP_CRYSTAL_BOLT, pow, 0, 0); @@ -1683,10 +1682,6 @@ static spret_type _do_cast(spell_type spell, int powc, case SPELL_SUMMON_MANA_VIPER: return cast_summon_mana_viper(powc, god, fail); - case SPELL_TUKIMAS_DANCE: - // Temporarily turns a wielded weapon into a dancing weapon. - return cast_tukimas_dance(powc, god, false, fail); - case SPELL_CONJURE_BALL_LIGHTNING: return cast_conjure_ball_lightning(powc, god, fail); |